Gaming fleeting thoughts

Of the Tabletop, and other, lesser varieties.

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Ranbot
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Re: Gaming fleeting thoughts

Postby Ranbot » Thu Oct 25, 2018 4:30 pm UTC

rabidmuskrat wrote:I mean, if you want to ask for money on something that is less than version 1.0 that's fine, as long as you are very upfront with that fact. If people want to gamble on an unfinished product, that's their prerogative. I just won't be one of them.

Yeah, I have my preferences for how i think the world should operate, but I agree with you. I would rather the temptation to not be there, because sometimes early access and kickstarters feel very exploitative, even if I don't participate. But it's a free market... if people are willing to offer a company money then I can't fault the company for being willing to take it.

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sardia
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Re: Gaming fleeting thoughts

Postby sardia » Fri Nov 16, 2018 8:51 pm UTC

Destiny 2 is free if you claim before Sunday. Not sure if you like mmorpg but it's there.

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mosc
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Re: Gaming fleeting thoughts

Postby mosc » Mon Nov 19, 2018 5:01 pm UTC

I kinda like Destiny 2 and I'm having trouble figuring out why. It's a little bit less MMORPG than it is MMOARPG (which some people might call diablo or somesuch) and yes, it's a shooter rather than an RPG but otherwise I think that description works. It also seems fundamentally less twitchy than a more competitive shooter? You take a lot of damage, the enemy takes a lot of damage, the AI is pretty dumb, etc. Skill can substitute for some gear, but not really a whole lot. It's mostly a numbers game like any other RPG.

I just did the free game part, which stops at level 20 (where everyone else is level 50) and the gear you have access to is pretty limited. I feel like some of the endgame from the original release is broken now with the expansions they expect you to have but I didn't play before any of that to know for sure. No monthly fee but they don't seem to be very forgiving of those who are missing the latest 3 month installment (which cost effectively a monthly fee anyway). Maybe if I had some friends who were more into it I would stick around.

Anyway, worth a play for free at a surprisingly relaxing shooter. Maybe in a year or something they'll shift more of the current pay walled content free and I'll log back in and shoot some more.
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Re: Gaming fleeting thoughts

Postby Ranbot » Tue Nov 20, 2018 2:57 pm UTC

Someone should buy the rights to Dino-Riders and make a game out of it.... I'm imagining a Battlefield franchise installment or reboot Enemy Territory.
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Re: Gaming fleeting thoughts

Postby Weeks » Tue Nov 20, 2018 6:55 pm UTC

Ranbot wrote:Image
whoa...it's like i'm in 2008 again.
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Re: Gaming fleeting thoughts

Postby Ranbot » Tue Nov 20, 2018 8:06 pm UTC

Weeks wrote:whoa...it's like i'm in 2008 again.

2008? What did I miss? The Dino-Riders cartoon aired in 1988 and a some toy action figures were made, but there's been nothing since that I am aware of... but I certainly could have missed something.

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Re: Gaming fleeting thoughts

Postby Weeks » Tue Nov 20, 2018 8:20 pm UTC

demotivational posters
TaintedDeity wrote:Tainted Deity
suffer-cait wrote:One day I'm gun a go visit weeks and discover they're just a computer in a trashcan at an ice cream shop.
Dthen wrote:FUCK CHRISTMAS FUCK EVERYTHING FUCK YOU TOO FUCK OFF

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Re: Gaming fleeting thoughts

Postby Ranbot » Tue Nov 20, 2018 8:35 pm UTC

I understand you now. I thought the meme, dated as it is, showed the potential for a Dino-Riders based game.

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Re: Gaming fleeting thoughts

Postby SecondTalon » Tue Nov 20, 2018 10:16 pm UTC

Ranbot wrote:Someone should buy the rights to Dino-Riders and make a game out of it.... I'm imagining a Battlefield franchise installment or reboot Enemy Territory.

So...

ARK.

I hear it's.... okay.
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Re: Gaming fleeting thoughts

Postby Xenomortis » Tue Nov 20, 2018 11:22 pm UTC

Dino D-Day was a thing, once. Very briefly.
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Ranbot
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Re: Gaming fleeting thoughts

Postby Ranbot » Wed Nov 21, 2018 1:49 am UTC

SecondTalon wrote:
Ranbot wrote:Someone should buy the rights to Dino-Riders and make a game out of it.... I'm imagining a Battlefield franchise installment or reboot Enemy Territory.

So...

ARK.

I hear it's.... okay.

I actually thought of ARK, but as far as I can tell it doesn't do much more than using dinos as basic transport. The Dino-Riders show imagined a lot more... the dinos like platforms for futuristic weaponry. Also ARK's open world survival game play does little for me.

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Re: Gaming fleeting thoughts

Postby Weeks » Wed Nov 21, 2018 3:32 am UTC

I heard ARK was kinda bad.

Horizon: Zero Dawn isn't multiplayer but I heard it was good, and it also has dinos. Well, not really organic dinos.
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Re: Gaming fleeting thoughts

Postby SecondTalon » Wed Nov 21, 2018 1:00 pm UTC

I know some of the larger dinos can have structures on them. Kinda figured there were catapults of what have you that could be built. Be weird if there weren't.
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Re: Gaming fleeting thoughts

Postby Ranbot » Thu Nov 22, 2018 1:54 am UTC

Weeks wrote:I heard ARK was kinda bad.

Yeah...
SecondTalon wrote:I know some of the larger dinos can have structures on them. Kinda figured there were catapults of what have you that could be built. Be weird if there weren't.

Maybe I am not giving ARK enough credit... but still I would like something more multi-player combat focused, like Battlefield, than open-world survival.

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Re: Gaming fleeting thoughts

Postby New User » Thu Nov 22, 2018 8:46 am UTC

As far as dinos with lasers go, I'd personally rather see them in some fast-paced action game like Metal Slug or Broforce.

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Re: Gaming fleeting thoughts

Postby Koa » Fri Nov 23, 2018 5:21 am UTC

I was thinking Orion Prelude. Though there's no dinosaur riding with lasers and shields, it's sci fi lasers and jetpacks fighting dinosaurs. Not to understate the downgrade but it's probably the closest thing. Wave survival Halo versus dinosaurs. I found it boring.

I've been meaning to mention that Naissance is free now. It was mentioned before in this thread at some point. It's one of my favorite games and I've played it at least a dozen times. You'll know if you like the game shortly after you enter the second level, because you'll have seen what the game is about by then. It's a surreal spatial environment with blocky architecture with some real-world features. Most of the time it looks like you're an electron in a hyperdimensional electronic circuit. It's blurry whether or not you're the only lifeform. The weirdest thing of all is that you're definitely human, definitely female.

There are light puzzles that won't slow you down at all, they're easy to comprehend and solve. One of them has embarrassing music but otherwise they're okay. The thing is that the puzzles are a distraction from the real challenge of the game. It continually challenges your perceptions of what the rules are of the space that you're in, and it does so in unique ways that I have rarely if ever experienced in other games. It will try your patience. You will, guaranteed, not know where to go or what to do if you go in blind. You will doubt yourself, and that's the point. I always enjoy it when games are willing to step away from "fun" conventions for the sake of art and creating something memorably unique. I'm not sure how alone I am in that though, as this whole idea of "don't waste my time or jerk me around no matter what the point of it is; every game must be a streamline" is becoming at least more vocal.

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Re: Gaming fleeting thoughts

Postby Magnanimous » Mon Jan 14, 2019 8:37 pm UTC

GFT: I'm playing through Fallout 1 and 2, since I haven't touched them in about 18 years and I'm feeling nostalgic. Fallout is a little harder than I expected, but then I remembered that having a decent Gambling skill means you can go into a casino and print money. Now I'm level 5 with 50,000 caps.

... My headcanon is that Vault 13 was sponsored by Nuka-Cola so they had tons of it lying around. When the Vault Dweller discovered people were using it as currency he went back into the garbage for all the caps, thereby becoming independently wealthy.

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Re: Gaming fleeting thoughts

Postby Quizatzhaderac » Mon Apr 15, 2019 9:30 pm UTC

Playing assassin's creed 4. Generally enjoying it, but I few things grate on me.

Ship aggro. The restricted zones seem completely random, there was one around a British open port with no plot reason given. Also, the medium sized Spanish ships (but not the small one) will attack when you have zero notoriety?

Music is all British. The shanties are fine, those are all lyrics so I support the decision to stick with English language songs. But the bands playing in he bars and such like? The band playing in Havana should not be completely without African and Spanish influences.
The thing about recursion problems is that they tend to contain other recursion problems.

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Koa
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Re: Gaming fleeting thoughts

Postby Koa » Thu Apr 18, 2019 7:04 am UTC

I'm also playing AC4. I think I'm enjoying it less than I thought I would. I remember when it came out that the naval combat was acclaimed but I'm finding it less interesting than the basic ground combat.

I like exploring using a ship and being able to move my character around the ship, jump off and swim to an island or a cove or something, but sinking/boarding ships is about the emotional equivalent of stuffing my face with a handful of popcorn. I typically don't use fast travel systems in games. I spent hours sailing around Skellige in Witcher 3 doing almost nothing. In AC4 I'll happily fast ravel anywhere because I know that I'm going to be staring at the minimap to avoid vision cones or smashing weak points with the swivel gun or repairing my ship midcombat using boarding and I don't care. Am I watching the shore? Am I paying attention to where I am in the world? No I'm watching the flags 100m from me because they don't see me yet and I really don't want to waste time in another pointless scuffle.

I think the reason it bothers me is because AC4 is trying to be a sandbox more so than any other game in the series. You can make money to upgrade your ship by doing trade routes that you have to find on your own. AC4 is also a stupid mainstream action game, and when an element from the action game conflicts with the sandbox, they can't let go. The sea isn't anything other than one big homogeneous combat zone. Restricted zones aren't restricted for any political reason but just for that gameplay beat in that area at that part of the game. It's a misnomer for stealth section. It's the Ubisoft cookie cutter formula at sea and I think I hate it.

On that note until the 25th AC Unity is free on UPlay, due to the whole Notre Dame thing.


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