Games you can't remember the title of.

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Deva
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Re: Games you can't remember the title of.

Postby Deva » Fri Jan 25, 2019 4:18 pm UTC

ZePhoCa wrote:Hello all,

I am seachting for a game I used to play several years ago...

* System: PC/Windows (I guess it was 95 or 98)
* Year: Late 90's or early 2000's if I remember correctly
* Genre: (city) building/construction game (like Sim City)
* Environment: you had to build a city, which included building stuff like car dealers. I remember that you could build "vacation stuff", in particular there was an object with the heads of the easter islands.
* Mood: hopeful and bright

Would be great if someone knows the game :)

Holiday Island? Never saw any Easter Island heads. Included car rentals, though.
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Re: Games you can't remember the title of.

Postby ZePhoCa » Sat Jan 26, 2019 9:22 am UTC

Deva wrote:
ZePhoCa wrote:Hello all,

I am seachting for a game I used to play several years ago...

* System: PC/Windows (I guess it was 95 or 98)
* Year: Late 90's or early 2000's if I remember correctly
* Genre: (city) building/construction game (like Sim City)
* Environment: you had to build a city, which included building stuff like car dealers. I remember that you could build "vacation stuff", in particular there was an object with the heads of the easter islands.
* Mood: hopeful and bright

Would be great if someone knows the game :)

Holiday Island? Never saw any Easter Island heads. Included car rentals, though.


Yes that's it! Thank you!

colipong7
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Re: Games you can't remember the title of.

Postby colipong7 » Wed Jan 30, 2019 6:52 pm UTC

* Background: I played it with my older brothers , but its a single player game , used to watch eachother. Neither the 3 of us can either remember. Would love to play it now that im older and capable lol.
* System: PC / Windows
* Year: Early 2000s
* Perspective: First Person
* Art style: Realistic / Fantasy . Things looked as they should in medieval times , with added monsters and creatures
* Environment: Medieval RPG? i remember at the beggining of the game killing , almost an ostrich or some other weird animal with a club you find, and you continue to walk down a opth across a small stream , and then enter a castle. Antoehr detail i remmeber , was that there was a console command it mustve been , that allowed you to take control and play as a NPC IE. get their stats weapons armor and things like that. I used to do this and enter the arena in the city as i was very young , and didnt really play all to well. You could also do the same with monsters (i remember one of my brothers had a game save as a fire or frost elemental , and everyone would attack you if they seen you) The game is similar (from what i remember) as a old school skyrim or kingdom come deliverance.

* Genre: RPG
* Gameplay:

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Deva
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Re: Games you can't remember the title of.

Postby Deva » Wed Jan 30, 2019 10:01 pm UTC

Did you control a party of adventurers?

Lands of Lore 3, Might and Magic 8, or Arx Fatalis?
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Re: Games you can't remember the title of.

Postby Arch » Sat Feb 09, 2019 5:28 am UTC

at the beggining of the game killing

Maybe just a knock-out punch?..
almost an ostrich

Maybe a scavenger?...
Spoiler:
Image

to walk down a opth across a small stream , and then enter a castle

A path to Old Camp?...
Spoiler:
Image

a console command it mustve been , that allowed you to take control and play as a NPC IE. get their stats weapons armor
...
also do the same with monsters
...
as a fire or frost elemental

b->marvin->b then click button "o" ?...
Spoiler:
Image

Maybe a frost golem?

Totally, colipong7, is this game titled "Gothic" ?

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Re: Games you can't remember the title of.

Postby wavelette » Sat Feb 23, 2019 7:17 pm UTC

* Background: I would love to find a (probably non-commercial) game I played once at a friend's house (but they have no recollection of it) and I think my children would now enjoy. My friend was stuck on the final level and I remember using some interesting graph theory on a piece of paper to work out the solution
* System: PC
* Year: 2003 was when I played it, but the graphics were so simple it could be considerably older
* Perspective: Top-down
* Art style: Basic pixel-art (probably 256 colours). Probably single screen puzzles (no scrolling)
* Genre: Puzzle game
* Gameplay: You had to move around a maze of rooms (one square moved per press of arrow keys). When you move you leave a path behind that you can not cross again (i.e. Tron-like). There were coloured teleporters and I think you needed to collect keys to unlock doors. I think you may have had to walk across every square exactly once to complete the level.

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Re: Games you can't remember the title of.

Postby Deva » Sat Feb 23, 2019 9:18 pm UTC

Probably not it, but "The Misadventures of Sir Randolph Doogleberry, British Explorer"?
Randolph Doogleberry.jpg
Randolph Doogleberry.jpg (9.5 KiB) Viewed 5386 times


Inserted smaller, one-time puzzles like this in other games (Knights of the Old Republic, for example). Never found a name for this type of puzzle. May not help with searching, admittedly. Requires others to know the name too.
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Re: Games you can't remember the title of.

Postby wavelette » Sat Feb 23, 2019 9:56 pm UTC

Wow! I think that game fits the description I gave better than the one I remember!

I remember the graphics being slightly better than this, and the puzzle I saw seemed to consist of a number of almost independent rooms with one wide corridors between the rooms, while this one seems just to have the tiles and no surrounding walls.

I tried searching (without success) before posting here, trying terms like Hamiltonian/Euler path or travelling salesman or tron-like, but I don't know the official term for this kind of puzzle.

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Re: Games you can't remember the title of.

Postby Felstaff » Mon Feb 25, 2019 11:47 am UTC

wavelette wrote:I don't know the official term for this kind of puzzle.

It doesn't appear to have a universally accepted name. I suppose it's mostly a derivative of the classic Knight's Tour puzzle.

Personally, I'd call it a "single-use tile destruction maze" game, or "walky smashy smashy crumbly tile puzzle", to give it its proper Latin taxonomy.

Closest thing I could find is a small indie game called Marbles Deluxe, but like Pyramids of Ra, it has the maze grid floating in a void, rather than containing corridors and 'surrounding walls'.

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Re: Games you can't remember the title of.

Postby rmsgrey » Mon Feb 25, 2019 3:25 pm UTC

Felstaff wrote:
wavelette wrote:I don't know the official term for this kind of puzzle.

It doesn't appear to have a universally accepted name. I suppose it's mostly a derivative of the classic Knight's Tour puzzle.


They also call it a Q*Bert Floor in another article

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Re: Games you can't remember the title of.

Postby Macman920 » Sun Mar 03, 2019 10:16 pm UTC

So here I am trying to figure out an old cd game for my mom. Don't have my hopes up but well see.




* Background: this was in the 90s I believe she played while I was growing up. The idea of the game was you where a knight trying to get across a chess board avoiding fires spiders before the time ran out. I believe it was 2D
* System:played on windows 95
* Year:through the 90s
* Perspective:played in birds eye view
* Art style: 2d with knights almost on a chess board
* Environment: could jump over squares to avoid fires and spiders. Each level had about 10 sub levels
* Mood:
* Genre:time based stategy
* Gameplay:hopping on a chess board to reach the end of level by time

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Re: Games you can't remember the title of.

Postby Deva » Sun Mar 03, 2019 11:26 pm UTC

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Re: Games you can't remember the title of.

Postby Xanthir » Wed Mar 06, 2019 12:48 am UTC

Oh wow, that is *not* a game improved by the use of realistic graphics.
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Re: Games you can't remember the title of.

Postby Quizatzhaderac » Fri Mar 29, 2019 7:09 pm UTC

Called SQL wars, or something. Slogan was something like "Tired of games that are just a thin veneer over a database? This game gets rid of the veneer!"
* Background: Interesting meta-concept, fascinating in the purity of gameplay and the transparency of implementation.
* System:webhosted
* Year:augts' I think
* Perspective: Single dimension
* Art style: Tabulated numbers
* Environment:A database table.
* Mood: Meta-mood is snark, but mood of continued gameplay constructive turning int is ruthlessly opportunist/ adversarial.
* Genre: Click and wait real time.
* Gameplay: You have one or more rows in the database. Rows have money, fuel, attackers and defenders, as well as multipliers for those things. Money and fuel are generated by the passage of time * multiplier.
Money was spend on improving multipliers or building new rows. Fuel was spent on attacks.
You could attack and rob other rows.
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Re: Games you can't remember the title of.

Postby DanD » Wed May 08, 2019 2:33 pm UTC

ETA: Never mind. Found it myself. It was the Settlers II.

* Background: I played in college on my computer. Unfortunately I can't remember many details about the game, it just popped into my head the other day, and I'm trying to track it down.
* System: Mac OS (7? Definitely classic)
* Year: Available as a cracked version on a college network 1998-2001. Don't know the original date.
* Perspective: 2.5d
* Art style: Sprite, I think, definitely cartoonish.
* Environment: Wild lands, forested, mining, quarries, etc.
* Mood: Cheerful, optimistic.
* Genre: About 70% certain on RTS, otherwise turn based.
* Gameplay: Resource managment, resource production. I don't remember controlling units the same way as Warcraft, I think it was just a limited number of units and buildings produced resources directly, but my memory is extremely foggy. You were controlling a (Pseudo) Roman colonist group (after a shipwreck, I think), building up their colony to achieve certain goals. I don't remember the challenges in detail, but at some point you encounter another group that was definitely a shipwreck, Japanese (Using Nippon or a variant spelling in game). I'm pretty certain that the group wasn't actually identified as Roman (it wasn't Caesar or any of those), but the imagery and themes were pretty definite.

Sorry for the lack of details.

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Re: Games you can't remember the title of.

Postby Jorgeporr » Sun Jun 23, 2019 4:05 pm UTC

I* Background: It was a game about dragons. Ther were different colors of dragons and each one more powerful than another. It was an RPG game in a turn based battles style and the map was full of tiles and each dragon moved an specific number of tiles. Most maps were floating islands.
* System: I was playing it on my PC but i think I was using a GBA emulator, I am not sure.
* Year: It was between the 90s and the 2000s
* Perspective: It was 2D and Tile-based!?
* Art style: Sprite-based
* Environment: floating islands fighting other dragons with different colors each one with different movement ranges and strenghts. Battles were similar to the fights in Legend of Forsena but the units were all dragons but I think they were riden by people.
* Mood: It was Hopeful? There was a big war and dragons were the hope.
* Genre: RPG Strategy
* Gameplay: Turn-based and there wasa party of characters clic a dragon and it showed its movement range in a tiled map and moved next to enemy to attack.

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Re: Games you can't remember the title of.

Postby Deva » Sun Jun 23, 2019 11:54 pm UTC

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Re: Games you can't remember the title of.

Postby Jorgeporr » Mon Jun 24, 2019 2:16 am UTC

yeah thanks

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Re: Games you can't remember the title of.

Postby gmkyros » Tue Jul 02, 2019 3:38 pm UTC

* Background: Mostly played it at home with my little brother. I remember that pretty much the whole game relied on your little character reflecting the orb properly for damage and other puzzle mechanics. It sticks out because I had never played a game about hitting an orb with an actual person, and each different character had a different elemental affinity.
* System:I believe it was on SNES or SEGA.
* Year: Definitely played this in the 90's.
* Perspective: Same sort of perspective as TLoZ: ALttP had, at least that's what I recall.
* Art style: Similar to Zelda or Early SNES final fantasy games.
* Environment: Don't remember the Bosses, don't remember dying a lot or failing stages often. There were more than 1 character available throughout the story. First character was knight I think.
* Mood: Pretty standard fantasy mood, slight desperation coupled with hope.
* Genre: Puzzle/Action/RPG?
* Gameplay: Mostly recall it being puzzle based. Essentially you were reflecting an orb around in an enclosed space. You unlocked different characters throughout. There were some enemies and there were boss battles. It was also a multiplayer game.

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Re: Games you can't remember the title of.

Postby Deva » Tue Jul 02, 2019 7:56 pm UTC

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Re: Games you can't remember the title of.

Postby gmkyros » Thu Jul 04, 2019 4:07 am UTC

Deva wrote:Firestriker?


That's the one! Thank you! I've been looking for so long!! Thank you! :mrgreen:

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Re: Games you can't remember the title of.

Postby Zezerex » Sun Jul 21, 2019 7:45 pm UTC

* Background: I played it in my childhood at home. I suddenly remembered a part of the game few days ago.
* System: Windows of some sort.
* Year: I played it about 2004-7ish. If i have to guess it is from 1995-2003 but just a guess.
* Perspective: 2D or 3D, not sure whether it’s 1st person or 3rd person either...
* Art style: Don’t remember the art style, but i think i remember a movie sequence (short cut intro, at least a intro) where you in some form see about a dragon hatching out of a egg, then a storm comes and its eggshells fly all over an island.
* Environment: I’m pretty sure the game is based on a island not too much back in time, i Think i remember there are mandage buildings like a old debris tower. That’s all i Can say.
* Mood: A little Dark-ish, i Think. If im not wrong the dragon is in somewhat despair in finding its eggshells again.
* Genre: Adventure.
* Gameplay: It’s a point and click game if im not mistaking. As Said a little earlier, after the cutscene i described (where the storm blows the dragons eggshells all over the island), you as the dragon, which i remember as green to darkgreen, have to find your eggshells again. It’s kind of a puzzle game if i’m not wrong. I’m pretty sure there’s not many npc’s, if any. You go from one gamescene to another, like it loads a scene at a time not a whole World, and i Think you have a little inventory menu.

Hope someone heard about it.
Thanks for help beforehand!

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Re: Games you can't remember the title of.

Postby radogar » Sun Jul 28, 2019 1:03 pm UTC

I'm looking for the name of a game. But I only played a demo of it some years ago. So I'm not entirely sure it ever came out.

* Background: It was an real time strategie game. You controled a habour, some building ships but mostly battle ships. The first playable mission put you up against some pairates. But the game did't feature cannons. The secound against some other factions like yours. Same units just recolured. There were 2 resources food an gold. Your workerships coud fish fish for food and wahles for gold. They coud also mine gold from the shore. The workerships ware able to build Towers and Forts on land but most of the battles toke place at see. Battlships were some kind of wooden Galeons or Trims. They usualy fired some kind of arrows at each other. But you could order them to ram or capsize the enemy ship. When you ordered them to capsize a special animation woud be played. The ship whoud throw ropes to the enemy ship and pull both ships so they end up in parrallel. Then an enter brigde whoud be lowered. The crew of the soon to be capsized ship woud than storm the bridge first. But woud be defeated by the crew of the capsizing ship. How woud than storm the capsized ship. The howl action could get you a high damaged extra ship.
* System: Played on Windows 98.
* Year: 90s
* Perspective: 2D isometric like most real time strategie of this time.
* Art style: Propably sprites, Them aciant grece whit mystical elements and magic. A lot of wood. Wooden ships, wooden structures. Arrows seldomly stones as projectiles. I remember ins some buildings ther were some clickable portrais but I don't remeber what they did.
* Environment: Played in some acient grece themed senary whit mythical elements and magic. I remeber seeing amazones defending a neutral iland. Some of the enemy ships in mission 2 carried a giant crystal thing. Whit the crystal there ware able to freze your ships. Some otheres throwed some catapult rocks.
* Mood: Not applicable
* Genre: Real time strategy, naval warfare. Multiplayer advertised but not in the demo presend.
* Gameplay: You controled the howl thing whit the maus, maybe whit additional keyboard keys. You gettert some resources and than build a armada of ships. Maybe some defensive structures. The first mission was won when you destroyed the pirate fort. I never finished the secound one.

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Re: Games you can't remember the title of.

Postby Deva » Sun Jul 28, 2019 8:28 pm UTC

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Re: Games you can't remember the title of.

Postby radogar » Mon Jul 29, 2019 9:39 am UTC

Ancient Conquest: Quest for the Golden Fleece: Yes thats it thank you very much.

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Re: Games you can't remember the title of.

Postby Logan12 » Wed Jul 31, 2019 9:05 pm UTC

Yuri2356 wrote:
Felstaff wrote:James Bond game for the spectrum? Maybe C64 or Amiga? Can't remember--a friend had it.

It was a top-down vertical-scrolling xenon-type game, except you were in a spy-car, spy-helicopter, or spy-plane, and went up ramps, flying over obstacles, shooting bad guys who attacked from the top of the screen. It was like the car level in Crash Test Dummies. My God, that was an awesome game.


This sounds sort of like Spy Hunter.


Was Spy Hunter the game where you could dispatch an oil slick at the back of your car. I'm sure I played this on a Commodore?

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Re: Games you can't remember the title of.

Postby Felstaff » Thu Aug 01, 2019 1:21 pm UTC

Logan12 wrote:
Yuri2356 wrote:
Felstaff wrote:James Bond game for the spectrum? Maybe C64 or Amiga? Can't remember--a friend had it.

It was a top-down vertical-scrolling xenon-type game, except you were in a spy-car, spy-helicopter, or spy-plane, and went up ramps, flying over obstacles, shooting bad guys who attacked from the top of the screen. It was like the car level in Crash Test Dummies. My God, that was an awesome game.

This sounds sort of like Spy Hunter.

Was Spy Hunter the game where you could dispatch an oil slick at the back of your car. I'm sure I played this on a Commodore?

Yes, it was.

However, the game I was trying to find was most probably a mashed-up memory of The Spy Who Loved Me on Amiga or C64, and Licence to Kill on the C64, with a dash of Incredible Crash Test Dummies on the Game Boy.

I'm definitely misremembering, though, as I'm not sure my friend (whose house I played it round) owned a C64 or an Amiga. So perhaps there's another Domark-y top-down vertically-scrolling spy-shooter game with oil-slick-spilling cars, rocket-mounted speedboats, and machine-gun helicopters that is somewhere between tSwLM and L2K. Having played so many Really Old Games in the intervening 27 years, I honestly don't trust my own memory anymore.
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Re: Games you can't remember the title of.

Postby Mateasi » Tue Aug 06, 2019 1:06 pm UTC

i used to play fish game. I had my fishes and i took care of em. I had a tank which I could decorate whatever I like to. I loved that game and would love to play it again, but I cant seem to find it anywhere

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Re: Games you can't remember the title of.

Postby LaserGuy » Wed Aug 07, 2019 9:04 pm UTC

Zezerex wrote:* Background: I played it in my childhood at home. I suddenly remembered a part of the game few days ago.
* System: Windows of some sort.
* Year: I played it about 2004-7ish. If i have to guess it is from 1995-2003 but just a guess.
* Perspective: 2D or 3D, not sure whether it’s 1st person or 3rd person either...
* Art style: Don’t remember the art style, but i think i remember a movie sequence (short cut intro, at least a intro) where you in some form see about a dragon hatching out of a egg, then a storm comes and its eggshells fly all over an island.
* Environment: I’m pretty sure the game is based on a island not too much back in time, i Think i remember there are mandage buildings like a old debris tower. That’s all i Can say.
* Mood: A little Dark-ish, i Think. If im not wrong the dragon is in somewhat despair in finding its eggshells again.
* Genre: Adventure.
* Gameplay: It’s a point and click game if im not mistaking. As Said a little earlier, after the cutscene i described (where the storm blows the dragons eggshells all over the island), you as the dragon, which i remember as green to darkgreen, have to find your eggshells again. It’s kind of a puzzle game if i’m not wrong. I’m pretty sure there’s not many npc’s, if any. You go from one gamescene to another, like it loads a scene at a time not a whole World, and i Think you have a little inventory menu.

Hope someone heard about it.
Thanks for help beforehand!


Any chance this is Draggo? Or maybe I of the Dragon?

I don't see anything that really fits super well with your description TBH, but maybe it's just beyond my Google-fu.

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Re: Games you can't remember the title of.

Postby Aeacus » Fri Aug 09, 2019 5:46 pm UTC

* Background: Played the game around late 90's to early 2000's on my dad's PC. Since i never finished it, decided to give it 2nd try but i can't recall it's name. Back then, it was very fun adventure game that i struggled a lot. Mainly because back then, i didn't understand English as much and i have 0 clue about the dialog in the game. Though, there were quite a bit of it in there (when triggering NPCs to talk with them). More info below.

* System: PC - MS-DOS (Norton Commander) with EGA (VGA/SVGA?) graphics.

* Year: Late 80's to mid-late 90's.

* Perspective: 2D-platform, side-scrolling, 3rd-person.

* Art style: Sprite-based, vibrant colors.

* Environment:
Protagonist: (Young) male human, equipped with sword (and shield?).

Starting point: Summer time, during day, small village with 4-6 houses. Each house was different kind of shop, e.g armory (weapons), bank (to store your currency). Also, there were several people (NPCs) standing outside with whom player char could talk.
Next step: Once player was done in village, game progressed by walking right until player char (automatically?) entered into cave system.
Cave system: You couldn't see the entire cave system at once, but there were paths going right, up and below. Only in the caves were enemies (some kind of monsters, e.g slugs?, snails? Plenty of different type.). Can't recall if enemies had range attack as well. Also, player char sword was automatically drawn once in the cave area. In village area, sword was holstered on the hip. Idea was to attack enemies, collect currency and find a way out of the maze.
Out of the cave system: After i managed that, player char entered into the exact village as starting village with a difference that entire village was inside a huge cavern. NPCs in village were same but shops had a lot more expensive weapons (and shields?) for sale. When walking left from the village, player char entered the same cave system as before. But when walking right (and through the village), player char entered into new cave system.
2nd cave system: Same idea as with 1st cave system but enemies were tougher this time.
Out of the 2nd cave system: Player entered into another village which was above ground. Identical to the starting village but with better items for sale than in 2nd (underground) village. Same thing as with 2nd village, walking left, you could backtrack until to the 1st village while walking right was to progress with game. Didn't get far in 3rd cave system since i died early on and was respawned back in the 1st village.

* Mood: Dark, but hopeful due to the player char taking on the quest.

* Genre: Adventure, Action, RPG, puzzle.

* Gameplay: Single-player (no CO-OP or MP that i can recall). Solo protagonist. Movement: left, right, jump, (crouch?), attack, (block?). Controls: keyboard.
Additional notes: Once player char died, all (or at least bulk of) money was lost and you respawned back in the 1st village. You could store your money in the bank at the village with some cost to avoid loosing it via dying. It's possible that player char also had magical abilities (e.g shooting fireball) and/or range attack (e.g bow) but i only used sword to attack enemies. Can't recall exactly but there could've been potions as well which you could drink to replenish your health. Also, you were able to upgrade your sword by buying better ones. Starter sword was white colored while at least one cyan colored sword was available early on to be bought.

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Re: Games you can't remember the title of.

Postby Xanthir » Fri Aug 09, 2019 6:10 pm UTC

Mateasi wrote:
i used to play fish game. I had my fishes and i took care of em. I had a tank which I could decorate whatever I like to. I loved that game and would love to play it again, but I cant seem to find it anywhere

You didn't even try to fill in any of the template details from the first post, so there's no way anyone can help you.
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Re: Games you can't remember the title of.

Postby commodorejohn » Fri Aug 09, 2019 8:37 pm UTC

That's called an "aquarium." They're not hard to come by - check your local pet shop, or any of the many specialty shops that exist for the purpose!
"'Legacy code' often differs from its suggested alternative by actually working and scaling."
- Bjarne Stroustrup
www.commodorejohn.com - in case you were wondering, which you probably weren't.


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