oddtail wrote:Heh... people don't seem to realise it, but an idea is just an idea.
A couple weeks back, I was at a fantasy/sci-fi/RPG type of con, and I attended a meeting with a guy (who was the co-author of an RPG that's been quite successful in Poland, and achieved a semi-legendary status long before it was first published) talking about game design. One of the major points of the presentation was "Ideas Are Cheap". The guy went to great lengths to explain what should really be rather obvious - that an idea is something great, but from having a good idea to having something that you can sell is a long, long road. He talked about it in the context of "don't be afraid to throw your ideas away as you work, you'll have several dozen more before you're finished", but he also joked about people complaining that someone "stole" their idea for a boardgame or whatever. Or people telling him that they "have this great idea for an RPG, but they won't tell him because they're afraid someone will steal them".
Guess that applies to more than just game design. Good comic, although it irritates me when people have this sort of attitude in real life. You can't make a fortune on an idea alone - people have ideas all the time. Heck, "I have a great idea, I won't share it 'cause people are bound to steal it" stops ideas from flowing freely. Which, in the age of the Internet, is not only silly, but also kinda harmful.
Quoted for complete and utter truth.
Ideas are almost completely worthless. Implementation is what matters. If you had the idea of a new generation of touchscreen smart phone in 2005, would you be able to build the iPhone and make billions? Of course not; your idea is worth nothing. The design, the engineering, the advertising, the implementation is what matters. It never ceases to amaze me that so many people continue to delude themselves into thinking that their ideas are worth something. Whenever I hear somebody say that their idea was stolen, or that they're afraid of having their ideas stolen, I just shake my head.