Theoretically, anyone could be a survivor, as most of the townsfolk just want to survive.
Carlington wrote:I've had a read through, but much like others I'm feeling a little hindered by my lack of flavour knowledge. dimochka provided a handy need-to-know summary via PM which I'm going to refer back to as we go along, so there's that. I also just realised that my setup needs to be 8-4-1-1-1 or 9-4-1-1. I don't know which of those I find more believeable - 9-3-1-1 would work if 1 is a Survivor I think, otherwise probably 8-4-1-1-1 (I guess 9-3-1-1-1 is possible, but I don't know. Having anti-town indies can harm mafia's chances because of the potential for crossfire, so I think that setup leans too far town.)
Your setup needs to be that? That's some very strange wording there.
Plytho, I will try and clarify things for you.
Rolename would be your name in the game. For example, ahippo's rolename would be Griswold, the blacksmith. Can be referred to as name or role.
Your power is the abilities you have, from night kills, to cops, to doctors. They are also called roles, as a standard game of mafia, the rolename and your power are the same thing. ahippo has kept their powers secret (rightfully so), while Madge has revealed her power (at least part of it), but not her name.
Alignment is either town, scum (or mafia), other faction, or independant. Independants usually can win with one of the previous factions.
From what dimochka said, rolenames and abilities had a lot of creative freedom (for instance, Pepin, the healer in the game, might not be a doctor, as one would initially assume), but rolenames and abilities were assigned to each other, then a number of them were assigned to be scum, randomly (So Pepin might have been assigned a role of poisoner [delayed NK], and then randomly determined to be town faction). If there were glaring imbalances (i.e. scum managed all the kills powers) then it would have been rebalanced.
That said, I do not think the above would preclude things like an SK, who would be an alignment / power / role combo of their own. They would simply not be included when it came time to determine the alignment. Independents are usually independent due to their power. Jester, survivor and SK, while they may have other abilities, are defined by their win condition.
At this stage, I'd be happy lynching Znirk, if no one better pops up on my scumdar. Claiming indy early on is silly. If they are a jester, let them have their win early, and if they are a survivor, it can be better to let them die now, than risk them siding with scum later on. If they are an SK they are silly for claiming.