Narsil wrote:I never got far in Riven. It was way too hard and before I could take a chunk out of it, it porked my DVD drive.
UbiSoft should make a DS game with the original Myst trilogy on it. It's basically a clipshow with occasional video, I don't think that's too far beyond what the DS is capable of. One screen could have the gameplay, where the other one would have notes, and you could switch screens with R/L.
They did the original Myst and it sucked ass
. I actually wrote a five page paper on how bad it was. The main issues were:
-In order to get the images of Myst onto the DS, they had to dither them to the point that you sometimes can't see buttons due to how bad the image compression is.
-The images are so small that it's often very, very hard to see buttons or letters. The zoom function just gets you this awful pixillated thing
which is completely unhelpful.
-The use of the stylus takes away the handy-dandy hand cursor that tells you when something's clickable and something isn't - a cue that I used in all the games to try to figure out what the hell I was supposed to do next.
-The Myst series was all about immersion - this version takes that away by including a menu bar.
-The music, one of the best things about the game, sounds fucking awful
. It's sometimes painful to listen to how badly they recompressed the sounds.
-The game glitches VERY badly when it's forced to play some of the videos, sometimes to the point that a few puzzles become harder to solve becuase the video doesn't play or plays badly.
-The game actually crashes
when you try to go to Selentic (the rocket ship age) or to K'veer (the end-game age). I've heard that even if you somehow manage to trick the game into letting you go to K'veer, the game crashes even worse when you go to Rime (an Age ported from the full 3d remake to this version).
In other words, it failed miserably. You'd actually be surprised at just how much space those "simple slide shows" take up. It's more than the DS can handle, anyway.
I don't think Myst itself aged too well, but Riven aged beautifully for what it is. Yes, it's just a fiendishly hard puzzle game / interactive film, but it's a very good one (the hideousness of the Fire Marble puzzle aside - anyone who has ever gotten that far in the game should know what I mean). The acting is some of the best I've seen in a video game (and so much more believable, to me, than rendered models trying to talk to you), the backgrounds look good to this day even compared to the crazyness our modern PS3s can get (maybe because they didn't put a bajillion camera filters on it and up the bloom so much that you can't see in an effort to be "edgy". ), and the story, well, the end still makes me cry. Pretty good for a game that came out in 1997. Also, the world is still one of the most beautiful and believable I've ever encountered in a video game - I could honestly believe that Riven and D'ni really DO exist, macguffiny linking books aside. The world just looks so lived-in, and the fact that nobody speaks English except Ghen, Atrus, and Catherine (which makes sense since backstory from other places states that Ghen and Atrus were raised by a woman from Earth, and Catherine learned English from Atrus), the fact that aside from the Linking Books and Firemarbles all the technology is at least loosely based on real technology... yeah.
I'd much rather see a remake of Riven which takes full advantage of the advancements in visual technology we have today than some shitty compression of it to a handheld. The games aren't about the puzzles; they're about trying to immerse you fully in a world that doesn't exist, to transport you to another place and time.