Endless Mike wrote:I'm not sure what your point there is. You played some long games. Okay? Those aren't actually where the industry is going, and there's a lot of highly-regarded games that are really short and sold for full price. If you don't like the game, resell it for $40 or $50, now you've no longer spent $70 on 30 hours of entertainment, since I guess you determine value by money per time?
You've asked ME what I found lacking with the playtime. I answered you. If an answer other than "30 hours is enough for what I'm willing to pay" seems puzzling for you, you might as well have not asked for a definition other than what you find sufficient for yourself.
Those aren't where the industry is going? WTH? Mass Effect is one of the breakthrough franchises in gaming. Dragon Age was up there for the RPG genre. Fucking Super Mario Galaxy and Super Smash Bros Brawl were the flagship titles of the Wii console. We'll have to disagree on your claims of where the industry is headed.
Belial wrote:Yeah, determining game value by playtime is the leading reason that JRPGs are such bloated crap.
Depends on what people accept for satisfactory playtime. JRPG's are in decline for a reason, whereas western RPG's are running strong. The difference is that western title provide something other than grind and casino style reward systems. In a game like Mass Effect, or Dragon Age, one playthrough won't be enough to even scratch all the possible story/development branching you can experience with the game. Several difficulty modes also create an entirely different experience, and JRPG's haven't caught to the concept of DLC's yet.
Izawwlgood wrote:Not to mention the games you've listed, and the amount of game time milked from them, is generally an opinion stat. I can't imagine sinking 100 hrs into ME2 or Batman Arkham Asylum. If you find a game fun, you'll sink a ton of time into it.
If the game will allow you to do so. Some games are fun for people in that they want to repeaat them. That's not necessarily the case with Arkham Asylum or Mass Effect 2 because of the exploration and roleplaying elements. The world is far more expansive and reactive relative to Zelda, and there's plenty of post-game or side-quest content straying from the main mission.
I could beat Super Mario Galaxy's main story, but there were still myriad courses and modes I had not yet experienced that were available to me after a 40 hour playthrough of the main storyline. It's not just opinion -- it's how much content you pack into the game and how well a game lends itself to let the player sandbox and create/simulate new content for him/herself after the main story.
Skyward Sword was linear as it could get, has no post-game, and the sidequests were brief and simple to complete. Nothing close to previous Zelda installments where you actually had to pay attention to previous dialogue and environments to pick up clues.
I'll give you another example allowing the player to branch off in content and decide how much he invests in a game. The DA2, for all its flaws as a game, brought the two latest DLC's where you had the option of just clearing through the main quest, or branching off into more difficult puzzles with worthwhile rewards. You could skip the Duke's Library vault altogether, or you could put the paintings together for the big reward to solving more complex but optional puzzles. In Mark of the Assassin, you could decide how to go about the castle, whether by playing the stealth route, or deciding for combat.
In the DLC, there is even a mini-quest for each present companion, so not only could you bring a different companion for a different side-quest, dialogue, and reward, but you could pair it with the route you took in the Chateau earlier and whether you did certain sidequests before or not.
Maybe 30 hours is enough playtime for you, but for me it isn't. And it most certainly isn't an unhealthy expectation that has lead with bloat ala JRPG's. Games can pack more content without adding grind or repetitive tasks to take up time without adding to a new experience. Playtime isn't the sole measure by which I value a game, but you can rest assured that I will like a game that gave me a larger amount of exciting experiences and involvement than a similarly good game with less enjoyment longevity.