Mishrak wrote:Well, iirc, 6 was one of the best graphically on the SNES at the time.
When I'm referring to "modern" I mean the common practice in the last 10 years or so of game companies really pushing realism and making the game look good as a primary objective over making the game fun to play, depth of storyline, characters, etc. You can have a game with both, but companies like Bethesda seem to shirk the depth of play for making it look shiny. I've heard similar criticisms about Assassins creed and other games like that as well. I haven't played FF12 or FF13 but I have not really heard any ringing endorsements about either of those games and it seems to me, on the surface, that's what Square is doing also. Making the games movie-like and shiny rather than deep and engaging. I could be wrong though.
FF13 is, what, 15 hours or something of running down a (very pretty) corridor with cutscenes and combat to break things up a bit, then Gran Pulse, which is a huge open area with... well, with a bunch of scattered standing-stones that give you quests to go and kill a specific monster, and lots of monsters around, including some that are intended as post-game content. But it sure is pretty-looking. And then you get some more corridor to run through to get to the final boss and unlock the post-game content. I don't think there's any interaction with other people outside of cutscenes.
FF12 is an open world where you can roam fairly freely after the first hour or two, though there are some gates that make it tricky to get too far ahead of the plot (you can generally bypass them, but you're going to know you're off-track) - it's perfectly possible to explore and end up in a region where you're so under-levelled that your only way to survive is by avoiding all combat. There are plenty of NPCs around to interact with, and you can always just take off and explore for a bit, or do side-quests. 12's biggest issue is that the plot isn't terribly compelling - there are a lot of good ingredients, but no hook to pull it all together - no reason for you to care about the rich and complex plot.
So, yeah, FF13 is overdesigned - all polish and carefully engineered player experience, but that's not true of FF12.