League of Legends

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BlackSails
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Re: League of Legends

Postby BlackSails » Sat Sep 22, 2012 4:13 pm UTC

Im so excited for the new character.

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Re: League of Legends

Postby eeris » Sat Sep 22, 2012 4:32 pm UTC

Asmodieus wrote:EDIT: THE ECSTASY OF GOLD


Congrats.

Welcome to the ELO of "Players who think they've made it 'cause they've hit gold", 1500-1600 was quite painful for me because of it. It's not that players are bad, it's just I found they were prone to a lot more trash talking and trolling if things go even slightly wrong at the start.

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Re: League of Legends

Postby Asmodieus » Sat Sep 22, 2012 4:57 pm UTC

The League community isn't that great as a whole to begin with, practically every game has someone who's mad and wants to insult everyone
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Re: League of Legends

Postby Suff0c8r » Sat Sep 22, 2012 5:45 pm UTC

So, despite my South African ping and Engineering studies I find myself sadly hooked on this game...but am in the unfortunate position of ELO Hell :( (I understand that what many call ELO Hell is actually just someone who thinks they should have a higher elo than they do...but I have many times dominated a lane and ganked successfully...yet lost the match in the most crushing way). Now that I've got my QQing out the way, I wanted to know if anyone else is in this position who wants to grind it up to at least silver before they end the Season?

Seeing a niche of decent people (if you read xkcd and use the forum chances are that you aren't a raging 13yr old) who play LoL, why not start an Xkcd group? Just go to chat room-->new/find and enter xkcd...then set it to log you in to the room automatically :mrgreen:

Other than that...I'm surprised so many people play Dominion O.o Am I missing out on something?

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Re: League of Legends

Postby MrHemroid » Sun Sep 23, 2012 1:06 am UTC

I wish Twitch would be reverted. The new Eve is much stronger and more fun, in my opinion, but the new Twitch is no where near as strong or fun as he used to be.
That said, here is a screenshot showing that the new twitch isn't all bad.
Spoiler:
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Re: League of Legends

Postby Weeks » Sun Sep 23, 2012 7:33 am UTC

Teemo rocks. Just won a Dominion game 1 points to none. Sadly their Skarner afk'd the last 5 mins which means I cannot brag about this win but damn, was I dominating! Went Sweeper -> Lich Bane -> Deathcap -> Rylai's. I was nearly instagibbing the enemy Yi (and the shrooms were really damn annoying against their whole team) by the time I had Deathcap, and won a couple of 1v1s against him.

So yeah, I guess I'll be saying goodbye to Nashor's.
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Re: League of Legends

Postby 3fj » Sun Sep 23, 2012 3:04 pm UTC

Yeah. AP teemo is pretty impressive. AD teemo too. But Sona is still better :P
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Re: League of Legends

Postby Asmodieus » Sun Sep 23, 2012 4:00 pm UTC

3fj wrote:Yeah. AP teemo is pretty impressive. AD teemo too. But Sona is still better :P


Get with the times dude, ADC Sona is where it's at

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Re: League of Legends

Postby Kag » Sun Sep 23, 2012 7:18 pm UTC

MrHemroid wrote:I wish Twitch would be reverted. The new Eve is much stronger and more fun, in my opinion, but the new Twitch is no where near as strong or fun as he used to be.
That said, here is a screenshot showing that the new twitch isn't all bad.


In absolute terms, New Twitch really is a better AD Carry than Old Twitch was a jungler or anything else. He just seems worse because the top tiers for that role are much more pronounced.
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Re: League of Legends

Postby Drumheller769 » Mon Sep 24, 2012 12:56 pm UTC

Asmodieus wrote:That's the cool part, you get to play champs you would have never thought to play and you get to learn them and stuff


EDIT: THE ECSTASY OF GOLD





Trying to get there....1423 atm and climbing.
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Re: League of Legends

Postby 3fj » Mon Sep 24, 2012 2:35 pm UTC

Asmodieus wrote:
3fj wrote:Yeah. AP teemo is pretty impressive. AD teemo too. But Sona is still better :P


Get with the times dude, ADC Sona is where it's at


I don't even. How does that work without Attack speed?
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Re: League of Legends

Postby Adacore » Mon Sep 24, 2012 3:54 pm UTC

I've been playing so much better this weekend. Won 8 of my last 11 games, and even in the ones I lost I had a >1 Kill-Death ratio. And I'm level 18 now (it's not exactly the same as gold, I'll admit) - only two more levels and I can start buying runes! I'm going to miss having Miss Fortune and Morgana in free week - first time I've felt comfortable as a carry since I was about level 5.

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Re: League of Legends

Postby BlackSails » Mon Sep 24, 2012 5:26 pm UTC

3fj wrote:
Asmodieus wrote:
3fj wrote:Yeah. AP teemo is pretty impressive. AD teemo too. But Sona is still better :P


Get with the times dude, ADC Sona is where it's at


I don't even. How does that work without Attack speed?


Triforce mainly, then IE + PD + w/e

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Re: League of Legends

Postby Asmodieus » Mon Sep 24, 2012 11:34 pm UTC

3fj wrote:
Asmodieus wrote:
3fj wrote:Yeah. AP teemo is pretty impressive. AD teemo too. But Sona is still better :P


Get with the times dude, ADC Sona is where it's at


I don't even. How does that work without Attack speed?


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Re: League of Legends

Postby Metaphysician » Tue Sep 25, 2012 5:20 am UTC

Adacore wrote:I've been playing so much better this weekend. Won 8 of my last 11 games, and even in the ones I lost I had a >1 Kill-Death ratio. And I'm level 18 now (it's not exactly the same as gold, I'll admit) - only two more levels and I can start buying runes! I'm going to miss having Miss Fortune and Morgana in free week - first time I've felt comfortable as a carry since I was about level 5.


The good news is that Morgana is only 1350 IP and is one of the best champs in the game. If you really like her, invest the gold, you won't be disappoint.
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Re: League of Legends

Postby eeris » Tue Sep 25, 2012 8:16 am UTC

So if Riot actually go ahead with this Kha'zixh (whatever the name of the new champion is) vs Rengar nonsense then I'm going to seriously consider not playing this game any more (or at least only play occasionally for a laugh with friends).

If a Rengar and Khazihsodad are in opposite teams, when they both reach level 16 they get a buff called "Thrill of the hunt" or something. Whichever one of these champions kills/gets an assist on the other first, gets a fairly substantial buff. In Rengars case his bloodtooth necklace thingummy gets bumped up to full stacks and he no longer loses any stacks from dieing. In Khaz's case he get's to upgrade one of his abilities or something, I'm a bit hazy on the specifics of this.

This to me is absolutely bonkers. All it tells me is that Riot aren't serious in making LoL a serious eSports game, just a popular one. I imagine a lot of people are going to think I'm completely overreacting about this and don't see the issue, but it's important to me.

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Re: League of Legends

Postby Adacore » Tue Sep 25, 2012 8:50 am UTC

I was actually thinking about that earlier, although not in regard to the Rengar/Kha'zix rivalry stuff, just the comedy little buffs. For example, Miss Fortune's hidden Pirate Hunter passive which she gets against Gangplank, or the interactions you get for having multiple 'ninja' champions in a game. I think they actually do stuff in game (like subtract 1HP from the max, or add 1 damage to autoattacks, and stuff).

I'm not sure it's necessarily such a bad thing if they do include that stuff, though. I mean, it's not as if there aren't champions which hard-counter other champions already. Making it explicit would weaken the complexity of the meta a bit, I suppose, but shouldn't totally destroy it.

With the Rengar/Kha'zix thing you mentioned, so long as it's balanced I don't really see the problem - it's unlikely both of them would be taken, but if they were then the teams would go into it knowing they wanted to try and help their jungler kill the other team's in order to get the buff. It might shake up the mid game a bit (whether in a good or a bad way, who can say).
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Re: League of Legends

Postby BlackSails » Tue Sep 25, 2012 11:47 am UTC

eeris wrote:
If a Rengar and Khazihsodad are in opposite teams, when they both reach level 16 they get a buff called "Thrill of the hunt" or something. Whichever one of these champions kills/gets an assist on the other first, gets a fairly substantial buff. In Rengars case his bloodtooth necklace thingummy gets bumped up to full stacks and he no longer loses any stacks from dieing. In Khaz's case he get's to upgrade one of his abilities or something, I'm a bit hazy on the specifics of this.


That isnt actually true, its just a bug on the patch server

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Re: League of Legends

Postby eeris » Tue Sep 25, 2012 12:50 pm UTC

What, specifically, isn't true? I wrote a fair amount of things there and I have just been going off information coming out of the pbe server, it wouldn't surprise me if it wasn't the same when it got to live.

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Re: League of Legends

Postby Drumheller769 » Tue Sep 25, 2012 12:57 pm UTC

I saw a red post saying they would keep the interaction.
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Re: League of Legends

Postby 3fj » Tue Sep 25, 2012 2:18 pm UTC

Asmodieus wrote:
3fj wrote:
Asmodieus wrote:
3fj wrote:Yeah. AP teemo is pretty impressive. AD teemo too. But Sona is still better :P

Get with the times dude, ADC Sona is where it's at

I don't even. How does that work without Attack speed?

Early game, procing the Hymn of Valor Power Chord is destructive

Does it scale on AD?

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I'd understand that, but he just had a IE, boots and some dorans.
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Re: League of Legends

Postby Asmodieus » Tue Sep 25, 2012 2:24 pm UTC

I rushed IE because I got fed early.

And no, Sonas powerchord scales off of level. So if you have a strong autoattack her powerchord does a lot more.
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Re: League of Legends

Postby ProZac » Tue Sep 25, 2012 5:45 pm UTC

eeris wrote:So if Riot actually go ahead with this Kha'zixh (whatever the name of the new champion is) vs Rengar nonsense then I'm going to seriously consider not playing this game any more (or at least only play occasionally for a laugh with friends).

If a Rengar and Khazihsodad are in opposite teams, when they both reach level 16 they get a buff called "Thrill of the hunt" or something. Whichever one of these champions kills/gets an assist on the other first, gets a fairly substantial buff. In Rengars case his bloodtooth necklace thingummy gets bumped up to full stacks and he no longer loses any stacks from dieing. In Khaz's case he get's to upgrade one of his abilities or something, I'm a bit hazy on the specifics of this.

This to me is absolutely bonkers. All it tells me is that Riot aren't serious in making LoL a serious eSports game, just a popular one. I imagine a lot of people are going to think I'm completely overreacting about this and don't see the issue, but it's important to me.

Little dramatic, don't you think? Reds have confirmed they are keeping it, but I don't see it being as large of a deal as you make it out to be. It's between 2 champions, of over 100. Chance of both of them being in the same game? Not huge from the get go. And it's not like the champ select is random either. In pro play, you will *know* beforehand if the team is running Rengar/Kha'zix. Then you have a choice: Do you go for the interaction and see if you can turn it in your favor?

Red post basically said "at it's core, LoL is a game, and games are meant to be fun. This interaction is 'fun'. Additionally, the chance for the interaction is small, especially in professional games." It's going in, and if they find it to be toxic, they'll remove it, though they don't see that happening without months of it existing first.

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Re: League of Legends

Postby eeris » Tue Sep 25, 2012 8:18 pm UTC

It's not the only reason by any means, it's just the last little nudge that's made the difference. I think the core of my issue is that this is a completely arbitrary game changing dynamic with the main reason for it being "because". I expect hero picks to change the dynamic of the game because of the skills and builds that the teams choose. Not because of some hollow and shallow sham of a mechanic that has no basis on anything that's been done before.

The only way for this to make sense in the overall context of the game and lore is if they start to add in these rules for just about everything, Volibear vs Zilean, Ashe & Tryndamere on the same team etc. But of course adding in more and more of these rules is a balancing nightmare.

Consider this situation when one or none of these champions is in the game:

Team 1 is behind and Team 2 is doing a baron attempt, Team 1's jungler steals baron and dies. The baron buff helps Team 1 defend until they can catch up before winning the game.

Then with both of these champions (assuming one is the jungler in Team 1), they feed one of the other teams players this special buff which is enough for Team 2 to carry on and win the game. What was previously a good play was now no longer enough to turn the game. Why? Because these 2 were decided to be special.

I also don't really believe it's going to be fun for anyone except the 2 players playing those champions. In games where both teams are going to be trying their utmost to win, they will be absolutely batshit scared of feeding the buff to the enemy team. It is no longer worthwhile for either champion to engage in case they give the buff away in a tight game, even if they would win the skirmish and an objective would it have been worth it?

TLDR: You say fun and interesting new game dynamic. I say tedious, forced/shallow/arbitrary dynamic that destroys what I look for in these games (consistant, natural, understandable dynamics).
I fully understand why people might find it interesting/fun but it's not what I want to see in a game that's trying to be known as a serious eSports game and that's why I'm out. If you think I'm being too dramatic about it then try to understand that we're all looking for different things. I may still play occasionally for fun with some friends but I'm no longer going to be playing with the aim of becoming as good as I can be (that sounds incredibly cheesy but... yeah).

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Re: League of Legends

Postby Kag » Tue Sep 25, 2012 10:28 pm UTC

eeris wrote:Then with both of these champions (assuming one is the jungler in Team 1), they feed one of the other teams players this special buff which is enough for Team 2 to carry on and win the game. What was previously a good play was now no longer enough to turn the game. Why? Because these 2 were decided to be special.


Okay aside from this being EXTREMELY unlikely to ever happen in a serious game, the buff is much weaker than you're making it out to be.
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Re: League of Legends

Postby BlackSails » Wed Sep 26, 2012 12:40 am UTC

The interesting thing is that if neither is banned, and team A picks one of them, then I think team B should take the other. Their abilities are going to synergize ridiculously well together.

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Re: League of Legends

Postby Asmodieus » Wed Sep 26, 2012 3:06 am UTC

Kag wrote:
eeris wrote:Then with both of these champions (assuming one is the jungler in Team 1), they feed one of the other teams players this special buff which is enough for Team 2 to carry on and win the game. What was previously a good play was now no longer enough to turn the game. Why? Because these 2 were decided to be special.


Okay aside from this being EXTREMELY unlikely to ever happen in a serious game, the buff is much weaker than you're making it out to be.

Rengar not being able to lose his stacks isn't ridiculously unbalanced?
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Re: League of Legends

Postby Adacore » Wed Sep 26, 2012 4:08 am UTC

How is it any more unbalanced than any champion not being able to lose their ultimate once they hit level 6? Sure, if it happens it's going to tip the game balance a little, but it'll do so in a manner that is predictable in champion select, thus is balanced by the pick/ban system.

Rengar only ever lost 1 stack on death (of a possible 14) anyway, so it's not like Cho's Feast, or a Mejai's, where a few deaths can entirely reset your stacks.

Now, admittedly, in most of the meta we've seen, getting up to 14 kills + assists total on one champion is unlikely by level 16. That's the bigger deal, I'd think - that it can boost his stacks instantly from 1 to 14 on a single kill of Kha'zix, even if the Rengar previously had a really bad kill-death ratio.

If one assumes that Rengar was losing badly and had zero stacks, then somehow getting a kill at level 16 would give him +10 armor pen, +5% CDR, +25 movement speed, +150 leap range (+25%), +3 sec duration (+43%) and 1 ferocity (+10%) on ultimate. I don't know if it's accurate, but the Leaguepedia page on the bonetooth necklace seems to imply that even with full stacks it's not as useful in the late game as a top tier item. The main buff from the necklace is actually the AD, not the other stuff, which isn't dependant on stacks - at level 18, it gives him +46 AD (1 more than a BF Sword, significantly less than a Bloodthirster or Infinity Edge). I think unless you really want the bonus leap range, you're better off selling it to buy something else once you near full build. I guess most games don't go that late, though.

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Re: League of Legends

Postby BlackSails » Wed Sep 26, 2012 5:50 am UTC

Ive never had a game that went on long enough to sell my bonetooth. The extra move speed, leap range and ult duration are incredible.

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Re: League of Legends

Postby Kag » Wed Sep 26, 2012 6:16 am UTC

Asmodieus wrote:Rengar not being able to lose his stacks isn't ridiculously unbalanced?


It's good, but you are not incontrovertibly boned when he gets it, as you would be if Rengar got full stacks the normal way. It definitely won't let you magically overpower dudes with Baron buff.
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Re: League of Legends

Postby eeris » Wed Sep 26, 2012 8:22 am UTC

Adacore wrote:... +10 armor pen, +5% CDR, +25 movement speed, +150 leap range (+25%), +3 sec duration (+43%) and 1 ferocity (+10%) on ultimate....


For what I believe is an 800g item? Yes please. You'll probably never see anyone sell that item so they can buy a different one and they're already using 6 slots. Those stats are insanely good for destroying the squishies on the other team. Those stats are going to make it incredibly difficult for AD/AP carries to not get destroyed by him. The 25 movement speed alone is huge seeing how hard it is to itemize movement speed in this game.

I don't think it's particularly fun for anyone else other than the player that gets that buff either. I'm not going to find it fun if my team mate gives that buff to the enemy and suddenly I'm having to deal with a rengar that's got all those buffs? No thanks, not fun for me. And if the enemy gives that buff to my team mate, I still don't care because now I'm playing with the knowledge that my team mate has got a buff that he's balanced around NOT having, any victory under those conditions is hollow.

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Re: League of Legends

Postby Kag » Wed Sep 26, 2012 12:00 pm UTC

eeris wrote:Those stats are insanely good for destroying the squishies on the other team.


No they're not. There's only one damage stat in there, and the only relevant utility is the leap range. The stats are really good for 800g, which is cool, except that you only get this bonus once you're at least level 16, at which point the AD is far and away the best stat on there. Also, unless Rengar is just getting blown up all day, he should have several stacks by this point anyway, since you get them for assists and only lose one per death. They aren't that hard to get. Or to put it another way, he is definitely balanced around this.

If Rengar isn't snowballing already, getting the head doesn't actually make him scarier.
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Re: League of Legends

Postby ProZac » Wed Sep 26, 2012 1:35 pm UTC

Yeah, I'm pretty much in agreeance with Kag. If Rengar is already dominating the game? This buff does NOTHING. If Rengar is behind and gets the buff? Well, good job, you did something right when being behind, but you're still going to be at a disadvantage in gold. Also, those stats can be good for destroying the squishies on the other team seeing as that's what Rengar is supposed to do. He's a high damage bruiser, he's meant to make the other teams squishies afraid for their life. If he had a more consistent gap closer, he would straight up be labeled as an assassin and not a bruiser.

As for how the buff affects Kha'zix, without actual access to him it's hard to say. I don't fully understand the "evolution points" system, but I imagine having one extra isn't going to be that big of a deal.

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Re: League of Legends

Postby BlackSails » Wed Sep 26, 2012 4:22 pm UTC

Even a poorly farmed rengar is capable of 1 shotting most squishies trying to retreat. You can have a mega farmed carry, and if he is at half hp and rengar ults mid-fight, rengar can kill him

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Re: League of Legends

Postby ProZac » Mon Oct 01, 2012 1:46 pm UTC

I think I've been trying to hard in ranked or something. When I do normal queue, I'm usually matched with players around roughly 1300-1400 elo. In every ranked queue (3's, 5's, and solo) I've been able to get up to about 1350. Over the past couple weeks, I've managed to tank each and every one of those down to 1200-1250. I played 9 ranked games this weekend (where as I normally do like... 1) with a "Can do" attitude and lost 7 of them. Piss.

I've been playing AD carry in my 5's team and been (well, was) doing well enough at that, but I never feel like I do well enough in ranked. I feel pretty comfortable in that lane and rarely outright lose it, but I think I'm not playing AD carries that work well in solo queue. I prefer Ashe, Kog, Vayne, or Jayce and the only one of those that I can really wreck a lane with is Jayce. And screw all these frickin' Ezreals.

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Re: League of Legends

Postby Drumheller769 » Mon Oct 01, 2012 1:57 pm UTC

^ this. I went from 1423 - 1313 this weekend. So frustrating. Yes there were games i epic failed in, but there were others where I played well/and or dominated. I hate losing a game b/c im support and its harder to carry, or because team wont cooperate/work together/make good choices.
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Re: League of Legends

Postby Weeks » Wed Oct 03, 2012 6:51 pm UTC

So today is the last day of this month to signup to the PBE, if I'm not mistaken. If you do signup, you'll have to download another client.
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Re: League of Legends

Postby Asmodieus » Fri Oct 12, 2012 3:30 pm UTC

http://www.cstarleague.com/home

Is anyone else doing this? It's a college esports competition. It's for League of Legends and SC2
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hatten
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Re: League of Legends

Postby hatten » Sat Oct 13, 2012 2:59 pm UTC

I'm surprised there's no posts in here about the world championships.

TPA ftw!

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emceng
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Re: League of Legends

Postby emceng » Sat Oct 13, 2012 8:41 pm UTC

So what's the deal with honor? Seems like every game I get +1ed. Can you get more than +1? Is it worth anything?

Also, holy fuck. Went 28/9/16 with Pantheon. Think the best I'd ever done was 15 kills. ANd this was a pretty close game. I mean we dominated on kills(35/70ish) but they dropped 2 or even 3 of our inhibitors. Very close game. Then again, we had a Shaco that bitched out and left at lvl 4. But anyway, yeah. Pantheon = win

Oh, and everyone is playing Teemo. He's super op.
When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. - CS Lewis


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