SlyReaper wrote:Chfan wrote:Spoiler:So, Jack is disloyal, and there's no way for me to change that before the mission. Every time I do the mission, she dies. Is there anything I can do so that she won't?Spoiler:Yes. You can take her side instead of Miranda's in their little argument. That way, Miranda becomes disloyal instead, and dies in Jack's place. I have not found any way to get either of the paragon or renegade conversation options available in that scene, so one of them is always doomed no matter what I do.
Anyway. What you want to do is:
1. Send a loyal tech specialist to do the tech thing at the start. That means Tali or Legion. NOT Mordin, he's a biologist.
2. Team leaders! You want soldierly types with leadership skills, who are loyal. That means Jacob, Garrus or Miranda (if she's loyal). Not Grunt or Zaeed, they're too erratic. You can just use the same ones again the second time.
3. Biotic shield. Use a biotic specialist who is loyal. Not Jacob, he's not a true specialist. If Jack's not loyal, take the asari.
4. Escorting the captives. I don't think it matters who you send as long as they are loyal. I recommend Mordin, because the next bit is...
5. Hold the line / assault the reaper. Okay, so you will take two people with you, and leave the others to hold the line. The two you take with you should be loyal, and you want to take those who have no defensive powers and/or low health, bad weapons (SMGs, Shotguns), or are tech or biotic specialists. I believe the most fragile are Mordin, Tali, Jack (don't take her if she's not loyal, though), and possibly Thane. Samara can use an assault rifle, and Legion has the Geth shielding power and sniper rifles, so they're probably not too fragile despite being specialists. You want to leave your toughest people behind so they can save the team while your disloyal members cower behind a crate. The toughest are the soldiers and team leaders - Zaeed, Grunt, Garrus (hey, he did hold off all those mercs by himself), Jacob, and Loyal Miranda. Make sure you leave them there.
6. Fight the reaper. Hope nobody dies.
Also, I agree that the Paragon/Renegade system is irritating. I had like 90% paragon and 20% Renegade, and I couldn't convince Zaeed not to throw a hissy fit. Then, due to being Paragon on Zaeed's loyalty mission and doing a few other things, I was at about 97% Paragon by the time I got to Miranda's mission, and still couldn't solve the argument. After finishing the game and getting even more Paragon points, I still can't stop her sulking despite the fact that the Paragon meter looks like it's maxed out. It seems like the only way to actually convince people of anything is to painstakingly take the Paragon option every time and never the Renegade option (even when there is no Paragon option), or vice versa, rather than actually thinking "What would my character do in this situation?"
You, sir, name? wrote:Male Shepard has, in some scenes a most annoying facial expression, the Clark-Kent-in-earlier-Smallville-episodes-"but-that's-wrong!"-face. It really bugs me.
Can't say I really noticed that. Maybe it's a thing with your Shepard's face. Then again, it might just be personal tastes. I've seen several people saying that Female Shepard's voice acting is like the best EVAR, while Male Shep's is monotonous. Personally, I think Fem Shep's drawl makes it sound like she's either just been shaken out of bed with a hangover, or is about to fall asleep from boredom. Male Shep sounds fine, if somewhat generic.