Vaniver wrote:Not only do I not know that, by the time I had invested 4 hours into it it appeared the only way I could get the save system functional was restarting the game so GFWL could update.Amnesiasoft wrote:Or, you know, you could've just created an offline account.
I'm going to start the game up again at some point and try to stomach replaying those four hours, so I'm not as enraged as other people. But as DRM goes that's really annoying. Especially because if they had made it a ban on loading, instead of a ban on saving, I would have been able to save it last night, wake up this morning, figure out I needed a Live account, made the account, and then continued on my merry way.
Unfortunately, for me there was an agonizing road between "made the account" and "continued on my merry way" in the form of activation e-mails not working, wrong services activated, the game freezing up, the client updating for an hour or so, and other things. What I only just rediscovered about GFWL in Bioshock 2 is how the bastards neatly shuffled the option to create an offline account into a dark corner. I managed to do so when playing Red Faction: Guerrilla, but when I tried to find the button that says "Offline account" in Bioshock 2 I was at a loss. Now here's the thing: There was no button. Instead, on the 'Create a new account' screen, you can scroll down the information where there is a link near the words "If you do not want to profit from the services offered by Games for Windows Live, and would prefer to have a rabid squirrel inserted up your" etcetera, which allows you to make an account with a lot less fuss.
Okay yes I did make up that last bit, but no one would object if that was actually what it said.