eculc wrote:If we're creating a station to remove things that don't need to be processed any more than be sorted, we might just want to filter out said materials that need to be processed and put those into the processing line, and let the rest go to another location where it can be sorted among our system so that we don't have things like RP2 gems or coal clogging up the processing line.
In reality, I think that with use of relays and machine upgrades (and maybe induction furnaces; they can smelt two different types of items at once, or two stacks of the same item) we'll be able to handle pretty much anything that our firehose can push at us. Still, it's something to consider; it might be worth modeling something in the creative age before we try to build it, though, as that kind of thing can have plenty of problems if you don't know exactly what you need to build it.
another thing: I suggest we get working on an MFFS system, mostly for killing mobs that get too close to the building. We don't want to have another interruption like we did yesterday when the creeper destroyed our sorting input.
I'm basing most of the processing stations on my old SSP world, with new adaptions to fit (like using an induction smelter instead of macerating). It's also important that we prioritize our resource distribution, like deciding between lots of coal or converting them into diamonds.