Making models of buildings within a video game

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danmpem
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Making models of buildings within a video game

Postby danmpem » Mon Sep 15, 2008 7:26 pm UTC

I am looking for a game (or even a program) in which I can make a model of a building fairly easily. I would also like to make the interior as well, and even change is around, knock down a wall, etc. Basically, it's for a renovation project I am working on. Does anyone know of any games (i.e. "The Sims"-esk games) or programs in which I can do it? It doesn't have to be professional grade at all. Just something I can play around with.

Thanks!
just dan

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Re: Making models of buildings within a video game

Postby Phases » Mon Sep 15, 2008 8:15 pm UTC

http://sketchup.google.com/

http://sketchupdate.blogspot.com/2008/0 ... rs-up.html

There are tutorial videos and stuff to help you get started.
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danmpem
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Re: Making models of buildings within a video game

Postby danmpem » Mon Sep 15, 2008 8:51 pm UTC

Yeah, I thought about Google sketch up, but I'm also looking for some alternatives.
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Mr. Mack
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Re: Making models of buildings within a video game

Postby Mr. Mack » Mon Sep 15, 2008 9:23 pm UTC

I heard that for the original Metal Gear Solid they used LEGOs to plot out the levels. I guess that's not exactly what you're looking for, but it's similar. It's in the same language and such.
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Re: Making models of buildings within a video game

Postby SecondTalon » Mon Sep 15, 2008 9:29 pm UTC

danmpem wrote:I am looking for a game (or even a program) in which I can make a model of a building fairly easily. I would also like to make the interior as well, and even change is around, knock down a wall, etc. Basically, it's for a renovation project I am working on. Does anyone know of any games (i.e. "The Sims"-esk games) or programs in which I can do it? It doesn't have to be professional grade at all. Just something I can play around with.

Thanks!


How much are you willing to spend? I mean, there's Blockland ($20) and there's AutoCAD (If you have to ask, you can't afford it) and a wide range of crap in between.
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danmpem
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Re: Making models of buildings within a video game

Postby danmpem » Mon Sep 15, 2008 11:04 pm UTC

Yeah, I know about AutoCAD, but I've never heard of blockland. I'm just looking for some pc game or program that let's me make a 3D building that I can play around with objects and colors. Think of the Counter Strike map makers - something kind of like that.
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Re: Making models of buildings within a video game

Postby ArchangelShrike » Tue Sep 16, 2008 6:10 pm UTC

Just use the Source SDK from Valve (do they give it away free with Steam? I forget.) Or if you have any Unreal engine I believe they offer their own tools to make maps/buildings, tactical shooters like Rainbow 6, general FPS that allow community made maps... or maybe even Oblivion if you want to place lots of preset items in there as well.

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Re: Making models of buildings within a video game

Postby OmegaLord » Tue Sep 16, 2008 8:43 pm UTC

Blender?

That's what I use, but it really doesn't do what you need. Maybe check it out. It's free/Open-source.
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Re: Making models of buildings within a video game

Postby headprogrammingczar » Tue Sep 16, 2008 11:36 pm UTC

If you don't care about render quality the watermark and you have infinite patience, you can use Autodesk Maya Student Edition. You just won't get mental ray and it stamps everything you do. In theory though, you can export from Maya to the Source SDK and remove the watermark.
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danmpem
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Re: Making models of buildings within a video game

Postby danmpem » Wed Sep 17, 2008 12:26 am UTC

Okay, I'm liking this so far. Though I'm not sure any of these programs are exactly what I'm looking for, I do appreciate the input. Isn't there a feature on one of the Sims games to build your dream home? If I could have something like that, that would work.

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Re: Making models of buildings within a video game

Postby ArchangelShrike » Wed Sep 17, 2008 12:44 am UTC

The Sims is greatly restricted - but it depends on what you're looking for. If you're looking for a way to draft the house, you'd have more options with something other than the Sims. Otherwise, decorating a house? Go with the Sims. Sims is probably the easiest, but it's not free and it's the most limited out of all of your options. If you're trying to do something other than a simple square room, not for you. But if it's really focused on the interior, the Sims are probably the best.

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headprogrammingczar
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Re: Making models of buildings within a video game

Postby headprogrammingczar » Wed Sep 17, 2008 12:27 pm UTC

Namely Sims 2. That game has a very powerful system. The combination of changing ground elevation, five floors (six if you make a flat roof), columns, and half-height foundations is just too much.
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Re: Making models of buildings within a video game

Postby segmentation fault » Wed Sep 17, 2008 3:35 pm UTC

sim city :)
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ArchangelShrike
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Re: Making models of buildings within a video game

Postby ArchangelShrike » Wed Sep 17, 2008 5:22 pm UTC

And with the Sims, you'll want to import new textures and mods in order to add more options. (All of my posts have been focused on Sims 2, haven't played original Sims)

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Endless Mike
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Re: Making models of buildings within a video game

Postby Endless Mike » Wed Sep 17, 2008 5:38 pm UTC

SimTower.

Your house all exists a single plane, right?

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Re: Making models of buildings within a video game

Postby Narsil » Fri Sep 19, 2008 1:05 am UTC

I'm trying to recommend something with usability in mind, but I find it odd that of all these tools here, the only one I could ever make sense of was autoCAD.
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