Minesweeper / Windows standard games

Of the Tabletop, and other, lesser varieties.

Moderators: SecondTalon, Moderators General, Prelates

Robin S
Posts: 3579
Joined: Wed Jun 27, 2007 7:02 pm UTC
Location: London, UK
Contact:

Minesweeper / Windows standard games

Postby Robin S » Tue Feb 19, 2008 12:36 pm UTC

I wanted to create a thread for Minesweeper specifically, but thought I might as well leave it open to discussion of other games (Inkball is pretty fun).

I've recently started playing Minesweeper "seriously". Not that I devote much time to it, but when I do play I play on expert level and actually try to win. I've picked up a few basic strategies (if an tile on an edge, say the top row, and an adjacent tile on the second row, are both 1s, you can discount any tiles next to the second tile unless they are also next to the first tile - that sort of thing) and also realized that in some cases the only solution is to go through all possible combinations of mine positions on a subset of the board and find mine-free tiles common to all of them. On the other hand, I still encounter recurring patterns of numbered tiles that look as though they should have a fixed solution, or at least a very small set of possible solutions, but I haven't found it yet. For example: patterns of 2s and 1s along an edge (possibly with corners).
This is a placeholder until I think of something more creative to put here.

User avatar
JayDee
Posts: 3620
Joined: Sat Nov 10, 2007 3:13 am UTC
Location: Most livable city in the world.
Contact:

Re: Minesweeper / Windows standard games

Postby JayDee » Tue Feb 19, 2008 12:41 pm UTC

I was playing minesweeper a whole bunch not long ago. Then I switched back to Linux, and aisle-riot solitaire.

I got to a stage where I was tired of expert, though, and played a custom grid of maximum size with the mine density of expert. That was fun. Except when you inevitably have to guess.

There's a fairly interesting article on the probabilities in minesweeper here for anyone interested.
The Mighty Thesaurus wrote:I believe that everything can and must be joked about.
Hawknc wrote:I like to think that he hasn't left, he's just finally completed his foe list.

User avatar
segmentation fault
Posts: 1770
Joined: Wed Dec 05, 2007 4:10 pm UTC
Location: Nu Jersey
Contact:

Re: Minesweeper / Windows standard games

Postby segmentation fault » Tue Feb 19, 2008 5:56 pm UTC

a 1-2-1 usually means the mines are directly next to the 1's
1-2-2-1 means they are directly adjacent to the 2's
you learn simple patterns like that.
people are like LDL cholesterol for the internet

joeframbach
Posts: 1478
Joined: Sun Nov 05, 2006 12:49 am UTC

Re: Minesweeper / Windows standard games

Postby joeframbach » Tue Feb 19, 2008 8:04 pm UTC

I had my expert time in 12th grade down to 124 seconds. I haven't played in a few years though. Maybe I should get back to it.

Oh, and use both mouse buttons. Clickin both buttons at the same time on a tile does the same as clicking all adjacent tiles.

EvanED
Posts: 4331
Joined: Mon Aug 07, 2006 6:28 am UTC
Location: Madison, WI
Contact:

Re: Minesweeper / Windows standard games

Postby EvanED » Tue Feb 19, 2008 11:17 pm UTC

joeframbach wrote:Oh, and use both mouse buttons. Clickin both buttons at the same time on a tile does the same as clicking all adjacent tiles.

Except that it reduces the chances (or at least the consequences) of being an idiot and miscounting, which has cost me many games. ;-)

User avatar
Lord Bob
Posts: 131
Joined: Wed Aug 29, 2007 5:20 am UTC
Contact:

Re: Minesweeper / Windows standard games

Postby Lord Bob » Sun Feb 24, 2008 1:24 am UTC

Minesweeper: The Movie
Yes, it's very relevant.
Image
Damn, I thought it was only surrounded by 14 mines...

User avatar
Memo
Posts: 255
Joined: Sat Jun 09, 2007 3:36 pm UTC
Location: Chile
Contact:

Re: Minesweeper / Windows standard games

Postby Memo » Sun Feb 24, 2008 2:30 am UTC

I like playing Minesweeper until I remember why I stop playing: having to guess between the last two tiles.

Robin S
Posts: 3579
Joined: Wed Jun 27, 2007 7:02 pm UTC
Location: London, UK
Contact:

Re: Minesweeper / Windows standard games

Postby Robin S » Mon Feb 25, 2008 4:35 am UTC

I believe there are versions which never make you guess.
This is a placeholder until I think of something more creative to put here.

joeframbach
Posts: 1478
Joined: Sun Nov 05, 2006 12:49 am UTC

Re: Minesweeper / Windows standard games

Postby joeframbach » Mon Feb 25, 2008 4:53 am UTC

Robin S wrote:I believe there are versions which never make you guess.


Is the game created dynamically? That seems incredibly difficult to implement.

User avatar
semicolon
Posts: 765
Joined: Thu Jun 14, 2007 12:21 am UTC
Contact:

Re: Minesweeper / Windows standard games

Postby semicolon » Mon Feb 25, 2008 4:57 am UTC


User avatar
__Kit
Posts: 1576
Joined: Tue May 08, 2007 5:12 am UTC
Location: 16/M/NZ
Contact:

Re: Minesweeper / Windows standard games

Postby __Kit » Mon Feb 25, 2008 5:03 am UTC

Grr somebody already posted minseweeper the movie, that's what got me into it!

Whenever I'm on the computer I play my best for Expert is only 500 but I see other people play and it's like "Come on you idiot!" But yea, pretty fun I usually play while doing other things on the computer (Music, msn, youtube). Good times. I find I'm also getting a bit OCD about it, like I keep playing until I win before I go to bed, it doesn't help.

Also, was wondering if I could download a version onto an iPod?
=]

User avatar
Cheese
and spam. (Euggh)
Posts: 3909
Joined: Mon Jul 02, 2007 2:04 pm UTC
Location: ¿burning you?

Re: Minesweeper / Windows standard games

Postby Cheese » Wed Feb 27, 2008 10:11 pm UTC

joeframbach wrote:
Robin S wrote:I believe there are versions which never make you guess.
Is the game created dynamically? That seems incredibly difficult to implement.
The game could be created after the first mouse click... if coded properly, the board could be designed to be solvable by logic alone. Possibly a standard library of solvable puzzles, with the program working out new ones while-u-play (so that the game increases in variety the more you play it)?
hermaj wrote:No-one. Will. Be. Taking. Cheese's. Spot.
Spoiler:
LE4dGOLEM wrote:Cheese is utterly correct on all fronts.
SecondTalon wrote:That thing that Cheese just said. Do that.
Meaux_Pas wrote:I hereby disagree and declare Cheese to be brilliant.
Image

User avatar
JayDee
Posts: 3620
Joined: Sat Nov 10, 2007 3:13 am UTC
Location: Most livable city in the world.
Contact:

Re: Minesweeper / Windows standard games

Postby JayDee » Thu Feb 28, 2008 2:29 am UTC

Cheese wrote:The game could be created after the first mouse click... if coded properly, the board could be designed to be solvable by logic alone. Possibly a standard library of solvable puzzles, with the program working out new ones while-u-play (so that the game increases in variety the more you play it)?
I'm pretty sure regular windows minesweeper already generates the minefield after your first click. I'm pretty sure it's impossible to hit a mine first go.
The Mighty Thesaurus wrote:I believe that everything can and must be joked about.
Hawknc wrote:I like to think that he hasn't left, he's just finally completed his foe list.

User avatar
Mathmagic
It's not as cool as that Criss Angel stuff.
Posts: 2926
Joined: Thu Nov 30, 2006 12:48 am UTC
Location: In ur fora posting in teh threads

Re: Minesweeper / Windows standard games

Postby Mathmagic » Thu Feb 28, 2008 4:10 am UTC

JayDee wrote:
Cheese wrote:The game could be created after the first mouse click... if coded properly, the board could be designed to be solvable by logic alone. Possibly a standard library of solvable puzzles, with the program working out new ones while-u-play (so that the game increases in variety the more you play it)?
I'm pretty sure regular windows minesweeper already generates the minefield after your first click. I'm pretty sure it's impossible to hit a mine first go.

I've done it.
Axman: That, and have you played DX 10 games? It's like having your corneas swabbed with clits made out of morphine.
Pathway: cocks cocks cocks

User avatar
JayDee
Posts: 3620
Joined: Sat Nov 10, 2007 3:13 am UTC
Location: Most livable city in the world.
Contact:

Re: Minesweeper / Windows standard games

Postby JayDee » Thu Feb 28, 2008 4:59 am UTC

mathmagic wrote:
JayDee wrote:I'm pretty sure it's impossible to hit a mine first go.

I've done it.

Really? With standard Windows minesweeper? I used to go with the maximum size maximum allowed density (which would leave about eight squares without a mine) and play over and over, and never hit a mine first go. I assumed it couldn't happen.
The Mighty Thesaurus wrote:I believe that everything can and must be joked about.
Hawknc wrote:I like to think that he hasn't left, he's just finally completed his foe list.

Dongorath
Posts: 93
Joined: Tue Oct 16, 2007 1:17 pm UTC

Re: Minesweeper / Windows standard games

Postby Dongorath » Thu Feb 28, 2008 10:20 am UTC

On older version where you had the "xyzzy shift enter" cheat code, I desperately tried to hit a mine (black pixel in the upper left corner of your screen), but never managed to... Don't know on newer versions.

User avatar
JayDee
Posts: 3620
Joined: Sat Nov 10, 2007 3:13 am UTC
Location: Most livable city in the world.
Contact:

Re: Minesweeper / Windows standard games

Postby JayDee » Thu Feb 28, 2008 10:31 am UTC

Dongorath wrote:On older version where you had the "xyzzy shift enter" cheat code, I desperately tried to hit a mine (black pixel in the upper left corner of your screen), but never managed to... Don't know on newer versions.
That's a good point. If you do the cheat (which is in all versions, isn't it? I didn't even know microsoft had put out newer versions) to show if there is a mine or not, all squares show up no mine until you've selected at least once, right? This PC doesn't seem to have mineweeper, so I can't check.

Hey, the wikipedia article mentions how some non-guessing variants work:
wikipedia wrote:A few variants specifically focus on getting this aspect out of the game. At the simplest level, some programs give the solution away any time a guess is needed. Another one furthered the design and demands that the player decides if he or she has to guess or not. The resulting problem is always decidable (within an extended mathematical space). Yet another simply lets any guess the user makes (when a guess is necessary) automatically be the correct one.
The Mighty Thesaurus wrote:I believe that everything can and must be joked about.
Hawknc wrote:I like to think that he hasn't left, he's just finally completed his foe list.

Dongorath
Posts: 93
Joined: Tue Oct 16, 2007 1:17 pm UTC

Re: Minesweeper / Windows standard games

Postby Dongorath » Thu Feb 28, 2008 11:09 am UTC

JayDee wrote:That's a good point. If you do the cheat (which is in all versions, isn't it? I didn't even know microsoft had put out newer versions) to show if there is a mine or not, all squares show up no mine until you've selected at least once, right?


No, it shows a valid grid with mines (you can actually mark all the mines before the counter starts and try to clean the empty tiles as fast as possible).
About the "newer" versions I speak of, I just guess the code has been modified for the new architectures (16 bits -> 32/64 bits) and at least the "look and feel" as evolved since the first versions of Windows. I know that today, I can't see the black/white pixel in the upper left corner, wallpaper or not. Or I don't enter properly the cheat code... Who knows ?

User avatar
zed0
Posts: 179
Joined: Sun Dec 17, 2006 11:00 pm UTC

Re: Minesweeper / Windows standard games

Postby zed0 » Thu Feb 28, 2008 11:58 am UTC

Well this was my first experiment with OllyDbg:
Image

User avatar
segmentation fault
Posts: 1770
Joined: Wed Dec 05, 2007 4:10 pm UTC
Location: Nu Jersey
Contact:

Re: Minesweeper / Windows standard games

Postby segmentation fault » Thu Feb 28, 2008 2:14 pm UTC

JayDee wrote:I'm pretty sure regular windows minesweeper already generates the minefield after your first click. I'm pretty sure it's impossible to hit a mine first go.


yes. anyone who says different is lying.

*stares at mathmagic*

Image

im out of practice and my mouse wasnt fine-tuned, so the time is nowhere near my best. the area circled is the guessing spot. i had to decide if the 4 or the one to the left was a mine. i chose wisely.
people are like LDL cholesterol for the internet

User avatar
SecondTalon
SexyTalon
Posts: 26531
Joined: Sat May 05, 2007 2:10 pm UTC
Location: Louisville, Kentucky, USA, Mars. HA!
Contact:

Re: Minesweeper / Windows standard games

Postby SecondTalon » Thu Feb 28, 2008 2:58 pm UTC

I'm thinking that somewhere between 95 and XP, they changed it from "Make a random field, allow person to play" to "Let them click first, THEN Generate a damn game"...simply because I remember hitting a mine on the first go when playing with custom fields (9 by 9 with 99 mines! Woo!) and after some quick experimentation just now.. I cannot replicate that.

Though, I am relying on my memory, which I already know is about as reliable as a Yugo.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

User avatar
Dobblesworth
Dobblesworth, here's the title you requested over three years ago. -Banana
Posts: 1429
Joined: Wed May 30, 2007 12:06 pm UTC
Contact:

Re: Minesweeper / Windows standard games

Postby Dobblesworth » Thu Feb 28, 2008 3:06 pm UTC

Up until reading this thread I seriously had no idea to play Minesweeper, and avoided it at all costs. However, Solitaire was starting to grow repetitive on this work PC.

The 'xyyzy' cheat doesn't rank as high as the MSExcel 2000 racing game credits easter egg though.

User avatar
segmentation fault
Posts: 1770
Joined: Wed Dec 05, 2007 4:10 pm UTC
Location: Nu Jersey
Contact:

Re: Minesweeper / Windows standard games

Postby segmentation fault » Thu Feb 28, 2008 4:36 pm UTC

Dongorath wrote:On older version where you had the "xyzzy shift enter" cheat code, I desperately tried to hit a mine (black pixel in the upper left corner of your screen), but never managed to... Don't know on newer versions.


the board is initially randomized, and if you try clicking on a mine with your first click, the board will re-randomize. if you manage to hit a mine on your first turn, theres some mysterious forces at play.
people are like LDL cholesterol for the internet

EvanED
Posts: 4331
Joined: Mon Aug 07, 2006 6:28 am UTC
Location: Madison, WI
Contact:

Re: Minesweeper / Windows standard games

Postby EvanED » Thu Feb 28, 2008 5:23 pm UTC

SecondTalon wrote:I'm thinking that somewhere between 95 and XP, they changed it from "Make a random field, allow person to play" to "Let them click first, THEN Generate a damn game"...simply because I remember hitting a mine on the first go when playing with custom fields (9 by 9 with 99 mines! Woo!) and after some quick experimentation just now.. I cannot replicate that.

This is my impression too. I know I've hit a mine first click in the past.

I've got Windows 95 discs somewhere and VMWare... I'll post evidence at a later time. ;-)

Edit: the Wikipedia page seems to support this assumption:
In Windows XP, the Minesweeper board is generated randomly before the player clicks any squares. If the player happens to click a mine square on their very first click, the mine at this square is removed and a new mine is placed in the upper left corner. If there is already a mine in the upper left corner, a new mine is placed in the first (starting in the upper left corner then proceeding left->right, top->bottom) available empty spot of the board. Once this change is made, the game proceeds as if the initial clicked square was empty. This is done to ensure that the player will not lose on their very first click.

This makes it sound like this is a new change in XP.

User avatar
segmentation fault
Posts: 1770
Joined: Wed Dec 05, 2007 4:10 pm UTC
Location: Nu Jersey
Contact:

Re: Minesweeper / Windows standard games

Postby segmentation fault » Thu Feb 28, 2008 6:07 pm UTC

so would assuming a mine is in the upper left corner help you in any way?
people are like LDL cholesterol for the internet

User avatar
rrwoods
Posts: 1509
Joined: Mon Sep 24, 2007 5:57 pm UTC
Location: US

Re: Minesweeper / Windows standard games

Postby rrwoods » Thu Feb 28, 2008 9:24 pm UTC

Bleg, I love the aforementioned Mines-Perfect. Even if you move the mine first clicked on, there's still a chance you have to guess on the very next click.
31/M/taken/US
age/gender/interest/country

Belial wrote:The sex card is tournament legal. And I am tapping it for, like, six mana.

User avatar
Yakk
Poster with most posts but no title.
Posts: 11129
Joined: Sat Jan 27, 2007 7:27 pm UTC
Location: E pur si muove

Re: Minesweeper / Windows standard games

Postby Yakk » Thu Feb 28, 2008 9:42 pm UTC

I like setting times on other people's computers, and leaving the user who set them as "Anonymous". :)

A friend of mine was doing some computer vision work in his undergrad, and decided to write a program that would play minesweeper using the visual display of the computer. It would take a screenshot, analyze it, find the game, figure out which was the best move, then move the mouse and click. Repeat until you lose or win.
One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision - BR

Last edited by JHVH on Fri Oct 23, 4004 BCE 6:17 pm, edited 6 times in total.

EvanED
Posts: 4331
Joined: Mon Aug 07, 2006 6:28 am UTC
Location: Madison, WI
Contact:

Re: Minesweeper / Windows standard games

Postby EvanED » Thu Feb 28, 2008 9:51 pm UTC

Yakk wrote:I like setting times on other people's computers, and leaving the user who set them as "Anonymous". :)

A friend of mine was doing some computer vision work in his undergrad, and decided to write a program that would play minesweeper using the visual display of the computer. It would take a screenshot, analyze it, find the game, figure out which was the best move, then move the mouse and click. Repeat until you lose or win.

Hey, one of my friends did the same thing! I'm assuming it's a different friend though. ;-)

User avatar
Yakk
Poster with most posts but no title.
Posts: 11129
Joined: Sat Jan 27, 2007 7:27 pm UTC
Location: E pur si muove

Re: Minesweeper / Windows standard games

Postby Yakk » Thu Feb 28, 2008 9:55 pm UTC

Ayep, different friend. Do you know if your friend used vision, or just grabbed the windows? :)
One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision - BR

Last edited by JHVH on Fri Oct 23, 4004 BCE 6:17 pm, edited 6 times in total.

User avatar
Mathmagic
It's not as cool as that Criss Angel stuff.
Posts: 2926
Joined: Thu Nov 30, 2006 12:48 am UTC
Location: In ur fora posting in teh threads

Re: Minesweeper / Windows standard games

Postby Mathmagic » Thu Feb 28, 2008 10:25 pm UTC

EvanED wrote:
SecondTalon wrote:I'm thinking that somewhere between 95 and XP, they changed it from "Make a random field, allow person to play" to "Let them click first, THEN Generate a damn game"...simply because I remember hitting a mine on the first go when playing with custom fields (9 by 9 with 99 mines! Woo!) and after some quick experimentation just now.. I cannot replicate that.

This is my impression too. I know I've hit a mine first click in the past.

Seeeee? :razz:
Axman: That, and have you played DX 10 games? It's like having your corneas swabbed with clits made out of morphine.
Pathway: cocks cocks cocks

User avatar
PatrickRsGhost
Posts: 2278
Joined: Fri May 04, 2007 5:43 pm UTC
Location: ZZ9PluralZAlpha
Contact:

Re: Minesweeper / Windows standard games

Postby PatrickRsGhost » Fri Feb 29, 2008 3:22 pm UTC

JayDee wrote:
mathmagic wrote:
JayDee wrote:I'm pretty sure it's impossible to hit a mine first go.

I've done it.

Really? With standard Windows minesweeper? I used to go with the maximum size maximum allowed density (which would leave about eight squares without a mine) and play over and over, and never hit a mine first go. I assumed it couldn't happen.


I have done it several times. Even in Beginner Mode. I usually start with the corners, and once in a while there's a mine buried in the corners.
PRG

An important message for you:

010000100110010100100000011100110
111010101110010011001010010000001
110100011011110010000001100101011
000010111010000100000011110010110
111101110101011100100010000001100
010011000010110001101101111011011
1000101110

User avatar
segmentation fault
Posts: 1770
Joined: Wed Dec 05, 2007 4:10 pm UTC
Location: Nu Jersey
Contact:

Re: Minesweeper / Windows standard games

Postby segmentation fault » Fri Feb 29, 2008 4:59 pm UTC

ive played many games of minesweeper and never hit a mine first, then again i dont start in the corners. you can clear a bigger area by starting in the middle.
people are like LDL cholesterol for the internet

User avatar
Yakk
Poster with most posts but no title.
Posts: 11129
Joined: Sat Jan 27, 2007 7:27 pm UTC
Location: E pur si muove

Re: Minesweeper / Windows standard games

Postby Yakk » Fri Feb 29, 2008 5:43 pm UTC

It was probably your second click. :)
One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision - BR

Last edited by JHVH on Fri Oct 23, 4004 BCE 6:17 pm, edited 6 times in total.

User avatar
Cheese
and spam. (Euggh)
Posts: 3909
Joined: Mon Jul 02, 2007 2:04 pm UTC
Location: ¿burning you?

Re: Minesweeper / Windows standard games

Postby Cheese » Fri Feb 29, 2008 11:08 pm UTC

Yakk wrote:I like setting times on other people's computers, and leaving the user who set them as "Anonymous". :)
I loved minesweeper for W98, as all the scores were kept in a file called winmine.ini or something... and it allowed you to use negative scores! In XP, the scores are kept in the registry, so are still editable, but you need to find the keys first...

^ This would be an example of 'different versions' of minesweeper, by the way.
hermaj wrote:No-one. Will. Be. Taking. Cheese's. Spot.
Spoiler:
LE4dGOLEM wrote:Cheese is utterly correct on all fronts.
SecondTalon wrote:That thing that Cheese just said. Do that.
Meaux_Pas wrote:I hereby disagree and declare Cheese to be brilliant.
Image

User avatar
Yakk
Poster with most posts but no title.
Posts: 11129
Joined: Sat Jan 27, 2007 7:27 pm UTC
Location: E pur si muove

Re: Minesweeper / Windows standard games

Postby Yakk » Sat Mar 01, 2008 4:19 pm UTC

Bah, that's cheating. :)
One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision - BR

Last edited by JHVH on Fri Oct 23, 4004 BCE 6:17 pm, edited 6 times in total.

User avatar
Cheese
and spam. (Euggh)
Posts: 3909
Joined: Mon Jul 02, 2007 2:04 pm UTC
Location: ¿burning you?

Re: Minesweeper / Windows standard games

Postby Cheese » Sat Mar 01, 2008 4:33 pm UTC

Well I generally set my scores to my best yet (as in 6, 39 and 120 seconds for Beginner, Intermediate and Expert, respectively), so that I'm notified if I improve. But it's fun to mess up other peoples' scores, even if they're unlikely to ever play minesweeper in their lives.
hermaj wrote:No-one. Will. Be. Taking. Cheese's. Spot.
Spoiler:
LE4dGOLEM wrote:Cheese is utterly correct on all fronts.
SecondTalon wrote:That thing that Cheese just said. Do that.
Meaux_Pas wrote:I hereby disagree and declare Cheese to be brilliant.
Image

User avatar
Yakk
Poster with most posts but no title.
Posts: 11129
Joined: Sat Jan 27, 2007 7:27 pm UTC
Location: E pur si muove

Re: Minesweeper / Windows standard games

Postby Yakk » Sat Mar 01, 2008 6:24 pm UTC

Over 100 seconds on expert? Novice!

But yes, setting the scores to your previous record is cheating! If you can't reproduce it on a new machine, you don't deserve it!
One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision - BR

Last edited by JHVH on Fri Oct 23, 4004 BCE 6:17 pm, edited 6 times in total.

User avatar
Cheese
and spam. (Euggh)
Posts: 3909
Joined: Mon Jul 02, 2007 2:04 pm UTC
Location: ¿burning you?

Re: Minesweeper / Windows standard games

Postby Cheese » Sat Mar 01, 2008 6:42 pm UTC

...it gives me reasonable targets, does it not?
Where's the fun in beating a time of 999 seconds?
hermaj wrote:No-one. Will. Be. Taking. Cheese's. Spot.
Spoiler:
LE4dGOLEM wrote:Cheese is utterly correct on all fronts.
SecondTalon wrote:That thing that Cheese just said. Do that.
Meaux_Pas wrote:I hereby disagree and declare Cheese to be brilliant.
Image

User avatar
benjhuey
Posts: 3328
Joined: Sat Sep 08, 2007 2:35 am UTC
Location: A collection of rocks

Re: Minesweeper / Windows standard games

Postby benjhuey » Sun Mar 02, 2008 5:12 am UTC

I've recently started playing minesweeper at work. Intermediate is too easy and expert is just long enough that I can get interrupted, which throws off my time.

My question is, does anyone use the question marks?
多么现在棕色母牛?

EvanED
Posts: 4331
Joined: Mon Aug 07, 2006 6:28 am UTC
Location: Madison, WI
Contact:

Re: Minesweeper / Windows standard games

Postby EvanED » Sun Mar 02, 2008 5:28 am UTC

I use the question marks.


Return to “Gaming”

Who is online

Users browsing this forum: No registered users and 12 guests