rrwoods wrote: semicolon wrote:
rrwoods wrote:I want to write a StepMania simfile for Still Alive, but I have a dilemma. See, the song is 2:56, which is :56-ish too long to play on an In The Groove cabinet. I don't want to cut it though, it's just too awesome to cut. What would really be awesome is if some band **coughweezerwouldbeawesomecough** covered it and sped it up by 50%, and used 'steppable' elements like lots of palm-muted crunchy guitars and lots of snare fills. Yeah, that would be awesome...
Download audacity or something and speed it up, then lower the pitch to compensate. It'll sound pretty much the same, just faster, and slightly crappier.
That's not a bad idea; especially if you sped it up/pitched it down by a nice round interval, like a perfect fifth.
Something else I'd like to know about this game, which I think a few on the Steam forums have speculated about, is this: How did Chell get to where she is at the beginning, right there on the bed in the relaxation chamber? Does she know as little about herself as we know about her? Did she lose her memory somehow right before she fell asleep in the bed (this might have something to do with the "last time you did this" [or whatever] reference from GLaDOS)?
That's the thing, and it's part of the weird disconnect you get when playing games, especially first person ones: the character as a character could be separate from you controlling the character's actions. I mean, games induce the tendency to say, "Look what I just did," instead of "Look what Chell just did," or "Look what Lara just did!" We don't know anything about Chell's background, but that's not to say that she doesn't. She doesn't say anything (like Freeman) which makes for an irritating plot experience, leaving me to yell "How can you care about me? I DON'T SAY A FUCKING WORD!" Too many games are guilty of this and it's really the only gripe I have with what Valve puts out. I know what he's doing
, but I want to know what he's thinking, what kind of person I'm sharing a body with. Is he a bastard? Is he a saint? Does he like cars? Did he think that thing we just did together was super rad, yo? I don't know. All I get is a blank wall.
We don't really know what Chell is thinking, or what kind of a person she is. Maybe all of these things make sense with her slightly different perspective and context of what happened to her before. Maybe she really does have amnesia, and whatever knocked her out took her memories with it (like that gas in Resident Evil, The Movie. Anybody remember that?).
Even if it's difficult to pull off in the game, a disembodied voice that's actually the Gordon or Chell or whomever, maybe they could release some kind of backstory, some kind of biography or narrative involving Gordon Freeman, Hero of Men in the Dystopian Future? There's probably some kind of niche market for that kind of AR site (see aperturescience.com) and lots of rabid fans willing to go down the rabbit hole to find out more. At least, that's what I think.