Paincakes wrote:So, who'll be the first to spray paint: xkcd.com - DNE?
I sprayed an advert for xkcd.com outside a factory.
Also, for newbs: you want to find a safe place (not EHB or you'd need free running to get in) BEFORE you go looking for zombies. and try to keep track how far you are from it - but remember you'll need an extra AP to get in.
edit: this has some good links
- particularly the homing beacon FF extension. and the suburb map
is always useful. Also the combat calculator
works out how many AP it would take to kill with various weapons & skills. Useful for working out which skill to get next.
I have a human (citizen) in pescodside - Headland street fire station, Robert Vann
(it was just a random name). I haven't leveled up yet, but I don't mind showing some newbies around. Oh, and the best weapon/skill combination is fire axe with hand to hand combat and axe proficiency. Without those, you won't be able to kill a zombie in one turn (unless they are fairly low on health - it would take ~50 AP to kill a zombie on 15AP), but it gets the most damage (and all other weapons are 10% for you anyway).
For new zombies, one of mine is 3rd level, and one is 2nd level (but its a former human, so it won't be much help). The 3rd level is following the big bash
, but I'll probably go back to pimbank/ridleybank when its finished. You might also want to check out the feral undead [url]big brother/sister program[/url]. But basically, follow the big bash, and you will find plenty of meat. (Is anyone here actually a zombie?) Its best to be a zombie from the start, 'cause then you get Vigour Mortis free. The next skill I got was lurching gait (only takes 1AP to move) and then ankle grasp (1AP to get up/ 6AP from a headshot).
The next thing I'm gonna is neck lurch (+10% bite attacks) - claw skills are better in the long run, but neck lurch is slightly more efficient.