Team Fortress 2

Of the Tabletop, and other, lesser varieties.

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broken_escalator
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Re: Team Fortress 2

Postby broken_escalator » Thu Jul 21, 2011 4:46 pm UTC

Have you guys had any experiences with the new knife? I have yet to find/craft it since I've been glued to YER due to all the tomi-heavies.

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Re: Team Fortress 2

Postby BurningLed » Thu Jul 21, 2011 6:44 pm UTC

The Big Earner? Nothing special. Works well with the cloak'n'dagger, but besides that the durability from the vanilla knife and the bit of cloak you get from their weapon is prefereable to less durability and a bit more cloak.

As for battle spy: If I'm going to be battle-spy gun-down-everyone James-motherfucking-Bond* I usually roll Enforcer, DR, YER. If my plan of action is "shoot everything" I don't really need a disguise to close, I can just go ahead and decloak, and after I've had my fun with the Enforcer a quick stab in the middle of a bunch of people lets me get away in the confusion of "OH GOD WHY ARE SCOUTS BEING KILLED IN ONE/TWO SHOTS".

*I always thought the movies would be better if he said that at least once per film.
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Re: Team Fortress 2

Postby Menacing Spike » Thu Jul 21, 2011 7:19 pm UTC

What about the +cloak on stab knife?

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broken_escalator
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Re: Team Fortress 2

Postby broken_escalator » Thu Jul 21, 2011 7:25 pm UTC

That's the new one, the big earner :P

EmptySet
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Re: Team Fortress 2

Postby EmptySet » Fri Jul 22, 2011 4:48 am UTC

SirBryghtside wrote:Yeah, I always have to fiddle with them... I recently amped up the Mouse Sensitivity to 10 from 5, and it's improved the game a lot. If anyone hasn't done that already, do it now.


How do you do that? The slider won't let me move the mouse sensitivity past 6, and it's slower than I'd like. I tried editing the config files, but it just seems to reset to 6.

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Re: Team Fortress 2

Postby Derek » Fri Jul 22, 2011 6:08 am UTC

Open the console and type "sensitivity 10". It should work.

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SirBryghtside
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Re: Team Fortress 2

Postby SirBryghtside » Fri Jul 22, 2011 8:42 am UTC

EmptySet wrote:
SirBryghtside wrote:Yeah, I always have to fiddle with them... I recently amped up the Mouse Sensitivity to 10 from 5, and it's improved the game a lot. If anyone hasn't done that already, do it now.


How do you do that? The slider won't let me move the mouse sensitivity past 6, and it's slower than I'd like. I tried editing the config files, but it just seems to reset to 6.
Turned out it only went up to six... I just remembered pushing it from halfway to all the way across, and just assumed it would be something sensible like 10 :P
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Re: Team Fortress 2

Postby EmptySet » Sat Jul 23, 2011 12:42 pm UTC

Derek wrote:Open the console and type "sensitivity 10". It should work.


That seems to work, thanks.

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Re: Team Fortress 2

Postby SirBryghtside » Sat Jul 23, 2011 12:48 pm UTC

For anyone that hates the new crafting system, go to special --> custom blueprint. It's the same as the old one.

Also, yesterday I got the Atomizer. Realised that if, on 2Fort, you go to the very top of the entrance ramps to each building with the Force-A-Nature and the Atomizer, jump once, Force-A-Nature jump, reload while jumping again and go in for the triple jump, you can crouch onto the platform with full Force-A-Nature clips.

Many Snipers died that day :twisted:
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Re: Team Fortress 2

Postby Derek » Sat Jul 23, 2011 10:53 pm UTC

SirBryghtside wrote:For anyone that hates the new crafting system, go to special --> custom blueprint. It's the same as the old one.

Also, yesterday I got the Atomizer. Realised that if, on 2Fort, you go to the very top of the entrance ramps to each building with the Force-A-Nature and the Atomizer, jump once, Force-A-Nature jump, reload while jumping again and go in for the triple jump, you can crouch onto the platform with full Force-A-Nature clips.

Many Snipers died that day :twisted:

Or you could just force jump :P

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Re: Team Fortress 2

Postby mmmcannibalism » Sun Jul 24, 2011 3:17 am UTC

For anyone that hates the new crafting system, go to special --> custom blueprint. It's the same as the old one.


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Re: Team Fortress 2

Postby EdgarJPublius » Sun Jul 24, 2011 4:41 am UTC

I would like the crafting system with only one, critical twerk:

Give me the option to choose *which* of my duplicate items I want to use!

Just because all my nice vintages and named/described items are ont he first could of pages of my backpack does not mean I want to craft with them!.

other than that, it's a great idea.
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Re: Team Fortress 2

Postby Rek » Sun Jul 24, 2011 7:26 am UTC

Can't you just go to "View entire backpack" or whatever it's called and then just pick the one you want?
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Re: Team Fortress 2

Postby SirBryghtside » Sun Jul 24, 2011 1:44 pm UTC

EdgarJPublius wrote:I would like the crafting system with only one, critical twerk:

Give me the option to choose *which* of my duplicate items I want to use!

Just because all my nice vintages and named/described items are ont he first could of pages of my backpack does not mean I want to craft with them!.

other than that, it's a great idea.

This, dammit!

I WANT TO BE ABLE TO TRADE ALL MY STUFF!
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Re: Team Fortress 2

Postby thecommabandit » Sun Jul 24, 2011 6:43 pm UTC

EdgarJPublius wrote:I would like the crafting system with only one, critical twerk:

Give me the option to choose *which* of my duplicate items I want to use!

Just because all my nice vintages and named/described items are ont he first could of pages of my backpack does not mean I want to craft with them!.

other than that, it's a great idea.

In addition to the "view entire backpack" solution, it also preferentially picks non-vintage items over vintage ones.
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Re: Team Fortress 2

Postby userxp » Tue Jul 26, 2011 6:11 pm UTC

Some time ago I started TF2 and the other players had no walking animations. They moved, but without moving their legs, just "floating" around.

Unfortunately I restarted and it was back to normal.

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Re: Team Fortress 2

Postby Menacing Spike » Wed Jul 27, 2011 5:45 pm UTC

New update. Game now crashes on joining a team/spectating, thanks to the ComputeFlexedVertex_StreamOffset function.
Thanks a fucking lot, Valve!

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Re: Team Fortress 2

Postby broken_escalator » Wed Jul 27, 2011 5:50 pm UTC

Have they always been breaking things this much or am I just noticing it more?

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Re: Team Fortress 2

Postby Decker » Wed Jul 27, 2011 5:51 pm UTC

They don't usually break things to this degree, I think.
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Re: Team Fortress 2

Postby Menacing Spike » Wed Jul 27, 2011 6:38 pm UTC

Workaround for people with the same issue: set model detail to low, it won't perform the crashing calculation.

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Re: Team Fortress 2

Postby Rek » Thu Jul 28, 2011 12:41 am UTC

I haven't had any problems save for loss of loadout for about ten minutes.
:?
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Re: Team Fortress 2

Postby SirBryghtside » Thu Jul 28, 2011 1:38 am UTC

The latest patch fixed the game for me. It lags now and then, but I haven't had anything really gamebreaking since it came in.
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Re: Team Fortress 2

Postby EdgarJPublius » Thu Jul 28, 2011 7:57 am UTC

Yeah, got on earlier tonight and had some lag issues. Not sure if it was something the latest patch did or something else though.
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Re: Team Fortress 2

Postby eeris » Thu Jul 28, 2011 10:05 am UTC

I seem to be having consistent problems with connecting to the item server as well as players gun models not being displayed. It really makes me sad that this is one of the few good (multiplayer) fps games, especially when there used to be such great diversity. Thanks a lot Activision.

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Re: Team Fortress 2

Postby mmmcannibalism » Thu Jul 28, 2011 5:00 pm UTC

eeris wrote:I seem to be having consistent problems with connecting to the item server as well as players gun models not being displayed. It really makes me sad that this is one of the few good (multiplayer) fps games, especially when there used to be such great diversity. Thanks a lot Activision.


I think not seeing gun models has to do with the item server; I typically can't see non vanilla items when I can't access my own.
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Re: Team Fortress 2

Postby broken_escalator » Thu Jul 28, 2011 5:02 pm UTC

I think you might be correct on that one.

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Re: Team Fortress 2

Postby rath358 » Thu Jul 28, 2011 5:07 pm UTC

eeris wrote:I seem to be having consistent problems with connecting to the item server as well as players gun models not being displayed. It really makes me sad that this is one of the few good (multiplayer) fps games, especially when there used to be such great diversity. Thanks a lot Activision.

I had that issue for about fifteen minutes last night, but then it mysteriously fixed itself.

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Re: Team Fortress 2

Postby Menacing Spike » Tue Aug 02, 2011 8:06 am UTC

Was just ubered as engi, went "the fuck"? And jumped around the corner.

The uber stopped for a second, then the medic beamed me back, and I shotgunned 3 ennemies down.

Why would he do this? Why not uber the pyro next to me instead?

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Re: Team Fortress 2

Postby SirBryghtside » Tue Aug 02, 2011 10:57 am UTC

Menacing Spike wrote:Was just ubered as engi, went "the fuck"? And jumped around the corner.

The uber stopped for a second, then the medic beamed me back, and I shotgunned 3 ennemies down.

Why would he do this? Why not uber the pyro next to me instead?

Maybe he was new? He might have missed, I remember having a bit of trouble getting the gun to go on who I wanted it to when I started playing Medic. I'm saying he hit you by accident, then beamed off to hit the Pyro, couldn't see the Pyro, thought 'what the hell' and ubered you anyway.
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Re: Team Fortress 2

Postby broken_escalator » Tue Aug 02, 2011 3:15 pm UTC

Its possible he might have been dieing or scared and popped it instead of losing it. Then again, some medics are really stupid with ubers... Sometimes I'll get ubered as a medic when we're still deep in our base. No enemies around, just the other medic deciding he wants to waste his uber I guess.

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Re: Team Fortress 2

Postby existential_elevator » Tue Aug 02, 2011 3:23 pm UTC

sometimes uber+eng+sentry = win

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Re: Team Fortress 2

Postby Box Boy » Tue Aug 02, 2011 3:41 pm UTC

existential_elevator wrote:sometimes uber+eng+sentry = win

For example, with the gunslinger and newish shotgun (can't remember the name) and a healthy stock of revenge crits, you can do as much damage as a heavy to non-buildings.
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Re: Team Fortress 2

Postby Menacing Spike » Tue Aug 02, 2011 3:55 pm UTC

Speaking about medics, I always feel guilty as fuck leading an ennemy medic into my team's heavy.

:(

Funny as hell, but still; abusing the trust of the trusting, helpful doktor...

edit: was wondering... is there an unstuck/suicide/kill command? Because, uh...
(one of them suggested all pyros the next round, but they didn't follow through)

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Re: Team Fortress 2

Postby SirBryghtside » Tue Aug 02, 2011 4:53 pm UTC

Menacing Spike wrote:Speaking about medics, I always feel guilty as fuck leading an ennemy medic into my team's heavy.

:(

Funny as hell, but still; abusing the trust of the trusting, helpful doktor...

edit: was wondering... is there an unstuck/suicide/kill command? Because, uh...
(one of them suggested all pyros the next round, but they didn't follow through)

Just switch class? It's what I do for suicide.
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Re: Team Fortress 2

Postby Menacing Spike » Tue Aug 02, 2011 4:56 pm UTC

... doh

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Re: Team Fortress 2

Postby broken_escalator » Tue Aug 02, 2011 4:57 pm UTC

Pretty sure there is a suicide console command, but you can just have the option set to suicide on class change and then change classes.

I only feel guilty as a medic when I'm saving my uber charge for someone I know is competent and the pyro I happen to be healing thinks I'm going to uber him. They run out into the fray and I feel kinda bad but not bad enough to start using a mic in game.

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Re: Team Fortress 2

Postby Menacing Spike » Tue Aug 02, 2011 5:05 pm UTC

broken_escalator wrote:Pretty sure there is a suicide console command, but you can just have the option set to suicide on class change and then change classes.

I only feel guilty as a medic when I'm saving my uber charge for someone I know is competent and the pyro I happen to be healing thinks I'm going to uber him. They run out into the fray and I feel kinda bad but not bad enough to start using a mic in game.


Ah, I meant as a spy, disguised into a soldier/pyro/heavy, getting a medic to pocket me, and leading him straight into his messy death. "The soldier is going around that corner without firing or hesitating, so it's safe. Let's run after hi- blaaaaahaghn!"

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Re: Team Fortress 2

Postby broken_escalator » Tue Aug 02, 2011 5:12 pm UTC

Ahhhh. That is much more fun :D

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Re: Team Fortress 2

Postby SirBryghtside » Tue Aug 02, 2011 5:37 pm UTC

Speaking of Ubers, Pyro + Compression Blast + Doublecross + Heavy Medic Pair = fun times :D
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Re: Team Fortress 2

Postby Derek » Tue Aug 02, 2011 7:03 pm UTC

Menacing Spike wrote:Speaking about medics, I always feel guilty as fuck leading an ennemy medic into my team's heavy.

:(

Funny as hell, but still; abusing the trust of the trusting, helpful doktor...

edit: was wondering... is there an unstuck/suicide/kill command? Because, uh...
(one of them suggested all pyros the next round, but they didn't follow through)

Type kill or explode in the console.


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