[READ OP] Flareportals: A Dwarf Fortress Succession Game

Of the Tabletop, and other, lesser varieties.

Moderators: SecondTalon, Moderators General, Prelates

User avatar
Mishrak
Posts: 1045
Joined: Fri Feb 05, 2010 10:15 pm UTC
Location: Houston, Texas

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Mishrak » Sat Apr 13, 2013 11:55 pm UTC

Fair enough. I sent an email to ebbitten, as it's his turn next.

Let me know when you want to go again Ahama.

User avatar
SecondTalon
SexyTalon
Posts: 26529
Joined: Sat May 05, 2007 2:10 pm UTC
Location: Louisville, Kentucky, USA, Mars. HA!
Contact:

Re: Flareportals: A Dwarf Fortress Succession Game

Postby SecondTalon » Wed Apr 17, 2013 7:00 pm UTC

Any news?
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

User avatar
Mishrak
Posts: 1045
Joined: Fri Feb 05, 2010 10:15 pm UTC
Location: Houston, Texas

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Mishrak » Wed Apr 17, 2013 7:07 pm UTC

I haven't heard anything from ebbitten so I'm going to assume he's inactive for now. I just PM'd New User here on the forum to see if he wants to take his turn next. If I don't hear back by tonight, I'll email him. Heard back, New User is up next.

ebbitten
Posts: 15
Joined: Tue Dec 21, 2010 4:05 pm UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby ebbitten » Thu Apr 18, 2013 1:08 am UTC

Sorry got a bit delayed. Ended up running most of the Boston marathon only to spend the rest of the day confirming with everyone that I knew that I was safe and sound. Starting the game ASAP

User avatar
New User
Posts: 699
Joined: Wed Apr 14, 2010 4:40 am UTC
Location: USA

Re: Flareportals: A Dwarf Fortress Succession Game

Postby New User » Thu Apr 18, 2013 4:07 am UTC

Best wishes to you ebbitten, go ahead and take your turn. I'll go after you.

User avatar
Mishrak
Posts: 1045
Joined: Fri Feb 05, 2010 10:15 pm UTC
Location: Houston, Texas

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Mishrak » Thu Apr 18, 2013 12:49 pm UTC

Ah no worries ebbitten, I'm glad everyone's safe. Welcome back and welcome to Flareportals. Don't neglect our evil friendly overlord's mandates though. I'm not sure I want to know how crazy it would get if we neglected another one. :?

User avatar
Menacing Spike
Posts: 2982
Joined: Wed Jan 06, 2010 8:25 pm UTC
Location: Fighting the Zombie.

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Menacing Spike » Thu Apr 18, 2013 2:02 pm UTC

Mishrak wrote: friendly overlord's mandates


I would prefer it if the mandates were more difficult and/or cryptic, instead of the "gather 10 bears flanks" kind.

Example: "Mine a fish."

User avatar
SecondTalon
SexyTalon
Posts: 26529
Joined: Sat May 05, 2007 2:10 pm UTC
Location: Louisville, Kentucky, USA, Mars. HA!
Contact:

Re: Flareportals: A Dwarf Fortress Succession Game

Postby SecondTalon » Thu Apr 18, 2013 7:03 pm UTC

Give it time. I'd prefer to start with simple "Build a room that is at least 25 spaces" before I get into "The third squad's commander needs a private office shaped like a Llama's face, with solid iron furniture save a steel table, and everything must be decorated with catbone"
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

User avatar
Coin
Posts: 884
Joined: Mon Nov 19, 2007 11:21 pm UTC
Location: Uppsala
Contact:

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Coin » Fri Apr 19, 2013 10:49 am UTC

*decants the port*
I say, this is becoming jolly entertaining, chaps.
Do go on.
3fj wrote: "You, sir, have been added to my list of deities under 'God of Swedish meat'."

Ahama
Posts: 13
Joined: Fri Apr 05, 2013 2:35 pm UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Ahama » Fri Apr 19, 2013 6:21 pm UTC

I wish you better luck than I had :D

User avatar
Mishrak
Posts: 1045
Joined: Fri Feb 05, 2010 10:15 pm UTC
Location: Houston, Texas

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Mishrak » Thu Apr 25, 2013 4:33 pm UTC

I know ebitten is close to being finished, as I just exchanged a PM with him yesterday. I'm hoping he gets a post up soon. At this stage, I'd rather just get another year of the fort up than skip someone. I appreciate everyone's patience. If it takes too much longer, then I'll figure something out. Hopefully after this we can get into a quicker rhythm.

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Ralith The Third » Thu Apr 25, 2013 5:53 pm UTC

I'm also fine with taking a turn whenever, now. I should be done relatively rapidly if so. I'll be going out of town, but that's over a month away and will still have computer access. Just not sure it'll be DF-capable.
Omni.

ebbitten
Posts: 15
Joined: Tue Dec 21, 2010 4:05 pm UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby ebbitten » Sat Apr 27, 2013 4:30 am UTC

I finished my turn ( Finally). Got very delayed due to the boston bombings pushing my playtime back into finals period. I do not have a writeup now but I figured I would upload the save file just so the next person can get started. Thank you guys so much for the patience and I'll try my best to get a decent writeup up in time. Heres the save file : http://dffd.wimbli.com/file.php?id=7605.

User avatar
Mishrak
Posts: 1045
Joined: Fri Feb 05, 2010 10:15 pm UTC
Location: Houston, Texas

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Mishrak » Sat Apr 27, 2013 10:10 am UTC

Awesome! Thanks for getting it up there ebbitten. :)

New User is up next! (lets hope ebbitten got the mandate done)

User avatar
New User
Posts: 699
Joined: Wed Apr 14, 2010 4:40 am UTC
Location: USA

Re: Flareportals: A Dwarf Fortress Succession Game

Postby New User » Wed May 01, 2013 9:27 pm UTC

Quick update: I got a late start because of procrastination and also allowing ebitten time to get the write-up posted. I have just downloaded and started, trying to figure out what is going on here.
No pressure ebitten, but if you have time a write-up might help me realize what is going on in the fortress! For example, I see we have an issue with levers not being labeled.

EDITED: I see that the levers are indeed labeled, it's just that I'm new to the capital N (notes) so didn't realize right away. I also see that you can press the 't' key on a Note and add up to 100 characters for a better description if it won't just fit in the note's name space.

ebitten has done a wonderful job of making the large bedrooms as requested. He has crafted over a hundred each of the weapon and armor racks, cabinets, etc. and I only had a handful left to put in place in order to complete the mandate. Even though we still have some unassigned bedrooms, I just noticed a dwarf sleeping on the floor. Anyone know why she'd choose to do that?

User avatar
New User
Posts: 699
Joined: Wed Apr 14, 2010 4:40 am UTC
Location: USA

Re: Flareportals: A Dwarf Fortress Succession Game

Postby New User » Fri May 03, 2013 12:52 pm UTC

My turn is finished! I'm not good at remaining in character, and I just can't make it make sense from a dwarf's point of view since we're changing leaders so often. So here it is straight. I also forgot to take screenshots until about halfway through my turn.

My first impression of the fortress I had inherited
The meeting area was extremely crowded with dwarfs and livestock, and the dining area was almost empty. I expanded the meeting area to include the dining room (actually two meeting areas I think) and I slaughtered at least a hundred animals. Seriously, the livestock problem was immense. Also, there were thousands of eggs in storage that were forbidden from being cooked. I allowed them, and by the end of the year we had thousands of excellent meals from all those eggs and meat.

One of the first things I noticed was ghosts haunting the fortress. That would have made a good screenshot, but alas I didn't think of it. I saw that the fortress had a room with many coffins installed, but they hadn't been designated as burial sites so no bodies were being interred. I designated them all and added some slabs for the ghosts whose bodies couldn't be recovered.

Farming
I already mentioned the livestock overpopulation. It was also a problem at the farm level. The grazing animals were overcrowded and fighting, and had run out of food. I slaughtered most of them.
I noticed many stray puppies and dogs, so I made a pasture next to the grazing area so they could be trained into war dogs. Now we have many war dogs running around the fortress. They tend to follow the animal trainers. I tethered some of them in the entrance area and near the barracks, but we have so many I don't know what to do with them. Maybe we should pen them up near the entrance and have a "release the hounds" lever somewhere. They make a lot of puppies though, so feel free to slaughter the puppies if necessary.

I mentioned that we have thousands of meals. They are excellent for trading to caravans, and of course making dwarves happy since they tend to be of high quality.
I made it a general rule to disable hunting and fishing on all dwarfs so they aren't caught outside at inopportune times. We have plenty of food so fishing is definitely not necessary. Hunting at least trains marksdwarves so I'm not opposed to allowing it for dwarfs in the squad.

Crafts and general production
We have a very large amount of furniture, presumably made by ebbitten in response to the mad demands of our overlord. We also therefor have many Mason's workshops.
Since we had so many bones left over from the slaughterhouse, I made lots of bone crafts and quite a few bolts as well. I was surprised that there were apparently no Stonecrafters, since stone is such an extremely abundant material and I am accustomed to crafting stone trinkets for trade.
I made it a personal endeavor to advance our Gem industry. I tried to make only our more skilled Gem cutters cut the semi-precious gems, and same for adding them to furniture. The idea was to get more valuable statues for placing around the fort.
I was irked by my predecessors' use of wood. Wood is much more scarce than stone, and so I think it should only be used when necessary. There are very few items that must be made of wood. Unless wood becomes much more plentiful in the future, I request that we do not use it unless it's for products that require wood (or perhaps as an alternative to metal). Some non-wood products are not very intuitive, so to list a couple, let it be known that barrels are made of wood but you can make the same thing called a "rock pot" at a Craftdwarf's workshop. Also, chests are wood but a "rock coffer" is the same thing made of stone.
Basically, I propose that we prioritize stone wherever we can, then wood, and lastly metal. We have large amounts of metal right now but steel is so valuable we can put it to better use than making buckets and cages. Use wood for those.

Nobles
The mayor and the captain of the guard did not have their requirements met. I assigned each of them an office, and doubled the office space as a dining room for each. I then filled them with valuable furniture to please the nobles. Keep in mind that the office and the dining room must both be reassigned if the incumbent noble changes. Mayors sometimes change as often as once per year, in my experience.
Speaking of which, the new mayor who was elected this year is obsessed with querns. He mandated that I make a total of seven querns in three separate mandates, and then forbade the export of querns. If I'd have thought of it, I'd have made a quern stockpile in his bedroom. But there was this:
Spoiler:
Image

His love of querns is so well-known that the Gem Setter decided to immortalize it in blue jade. Of course, I placed the cabinet in the mayor's personal bedroom.

Military
I didn't mess with alerts at all. I trusted that someone had already done that. I request that someone with a knowledge of DF military and alerts review them and make sure the alerts and schedules are okay.
I did twerk the personnel rosters and the equipment layouts of the squads. According to the wiki, the Captain of the Guard and the members of his squad have a tendency to beat dwarfs, so I suggest we put him in a squad all to himself. I did rename his squad Fortress Guard and tried to make sure they saw minimal action.
Otherwise, we have a squad of marksdwarves and a squad for melee, mostly speardwarves. I tried to pick the best dwarves for each squad based on weapon experience.
We had several prisoners in cages, so I added a pasture to the barracks so they could be dragged in and released in front of the squads for practice. Of course, I removed the prisoners' equipment first. All in all it worked okay, but the barracks probably isn't the best place to be fighting like this. There are weapon and armor stockpiles nearby, so it's possible the prisoner could make a dash and get equipment. Also it's in the heart of the fortress so could cause a panic. Here is a picture of the aftermath of such practicing:
Spoiler:
Image

And it led to such amusing scenes as this:
Spoiler:
Image

I suggest that someone make a proper arena so we can continue to use prisoners to train our military, but in a more controlled environment.
There is a garbage dump in the hallway north of the dining hall, south of the coffins. That's where I dumped all the 'goblinite'.

Trade and Diplomacy
The dwarven liaison from the previous winter was still present in the fortress at the start of this year. I didn't think this was a problem at the time.
An elven caravan came and went without incident.
I then got the message, "Diplomacy Stymied. A diplomat has left unhappy." I think this is because the mayor was too busy to properly conduct the meeting (he didn't have other labors disabled and I didn't notice), and also even after I disabled his other labors, we apparently had another mayor elected which no doubt hindered the meeting even more.
A human caravan later arrived, and was ambushed by goblins. I mobilized the military to try to save the caravan, but the surviving humans ran away and a couple dwarfs died. We got a lot of junk that the humans dropped, though. Sadly, I forgot about screenshots again.
A dwarven caravan arrived in winter without incident. This time, the diplomacy meeting went fine. I bought glass in case a strange mood needs it, so don't go using our scarce glass supply on frivolous tasks. I also got some gypsum powder (that's used in the hospital, right?) and a few miscellaneous things. All I traded was prepared meals and bone crafts.

Exploration and Expansion
I did very little of that. I did dig a shaft straight downwards and eventually decided to branch out a bit, and quickly found a cavern. If this is cavern level two, aren't these caverns pretty close to the surface?
Spoiler:
Image


Artifacts
We had a few strange moods. A possessed child made a perfect gem, a possessed dwarf made an artifact figurine of one of our fortress's own hammerdwarves, and another dwarf made an armor rack. I placed the armor rack in the captain of the guard's office/dining room, which actually elevated its value above the mayor's office. The image on the armor rack gives us some insight into what happened during ebbitten's turn, in the year 553:
Spoiler:
Image

I have looked for this dwarf Cilob Windknight, but I could find no record of him in Flareportals, living or dead. My guess is that he was an escort of a caravan.

Also, there was this image on another piece of (non-artifact) furniture that gives us more insight:
Spoiler:
Image

Unwelcome guests
A cyclops decided to stop by for a visit. In this image you can clearly see a graphical glitch that is apparently caused by the Ironhand tileset (the black spots in the text).
Spoiler:
Image

If anyone knows what causes this or how to fix it, I'd like to know. It makes the military screen particularly hard to read.

The cyclops walked straight towards the fortress and was caught in the first cage trap he encountered. Once we get a proper arena built we can turn him into a pincushion, I hope.

Near the end of my turn, I used the melee squad (The Notched Vessels) to explore the second cavern a bit. After I had explored it satisfactorily, I had a slight issue getting everyone back into the fortress so I could seal off the cavern. Damn weavers kept running in to get spiderwebs. Well, it's a good thing I eventually sealed it up because at the end of my turn, look who showed up!
Spoiler:
Image

So whatever you do, don't breach that cavern until we're ready!

I guess that's it, hope I didn't leave out anything important. Here is the save file, with Ironhand tileset: http://dffd.wimbli.com/file.php?id=7632

User avatar
Mishrak
Posts: 1045
Joined: Fri Feb 05, 2010 10:15 pm UTC
Location: Houston, Texas

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Mishrak » Fri May 03, 2013 2:02 pm UTC

Well done, New User. I always love how interesting those artifact descriptions are. The fact that one was made about querns is particularly hilarious. That's a nasty forgotten beast I think. And also watch out for that cyclops. If that thing gets loose from the trap it could be really dangerous educational and exciting.

Do you think the mandate was satisfied? I'm hoping it was, from a couple screenshots it looked like it was, but I can't be certain without inspecting it myself.

SecondTalon wrote:For the failed Mandate, the following demands are now in play.

DEMAND: Every Dwarf needs a bedroom of at least 25 squares.
DEMAND: Every Dwarf needs a personal Weapon Rack
DEMAND: Every Dwarf needs a personal Armor Stand
DEMAND: Every Dwarf needs a personal Chest (Box or Bag will suffice)
DEMAND: Every Dwarf needs a personal Cabinet
DEMAND: Every Dwarf needs a door to their room



Also, this isn't a good weekend for Pacel, so he's going to defer his turn and jump to the end. So Ahama is back up next, if you're ready for this round. :) (PM'd him)

We should evaluate whether that mandate was satisfied though, before the next person takes their turn.

[edit]
I counted 116 bedrooms, with 187 citizens. There are some 50ish children and babies, so subtracting them we might be ~20 short. I may have miscounted though. If it were up to me, I'd say we're close enough. We'll see what ST says though.

There's more than this, but here's the Main bedroom area:
Spoiler:
Image

User avatar
Josephine
Posts: 2142
Joined: Wed Apr 08, 2009 5:53 am UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Josephine » Fri May 03, 2013 5:51 pm UTC

I haven't played DF since 2010. Let's do it, sign me up.
Belial wrote:Listen, what I'm saying is that he committed a felony with a zoo animal.

User avatar
Mishrak
Posts: 1045
Joined: Fri Feb 05, 2010 10:15 pm UTC
Location: Houston, Texas

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Mishrak » Fri May 03, 2013 5:58 pm UTC

PM me your email if you would please :)

Added to the list!

Ahama
Posts: 13
Joined: Fri Apr 05, 2013 2:35 pm UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Ahama » Fri May 03, 2013 6:32 pm UTC

Wow, nice work on the bedrooms ebbitten! Anyways, downloading now.

User avatar
New User
Posts: 699
Joined: Wed Apr 14, 2010 4:40 am UTC
Location: USA

Re: Flareportals: A Dwarf Fortress Succession Game

Postby New User » Fri May 03, 2013 7:32 pm UTC

Mishrak wrote:Do you think the mandate was satisfied? I'm hoping it was, from a couple screenshots it looked like it was, but I can't be certain without inspecting it myself.

We should evaluate whether that mandate was satisfied though, before the next person takes their turn.

It is my assessment that the mandate has been met. Don't forget that dwarfs share bedrooms with their families, so spouses and children both must be subtracted from the total number of dwarfs. I never counted like that, but I visually confirmed that every bedroom had the correct number of each furniture type, and I also periodically checked to make sure that there were unclaimed bedrooms. Since dwarfs automatically claim a designated bedroom if they need one, the only reason we should have unclaimed rooms is if we have extra rooms. Combine that with your counting and it's safe to say that we in the clear.

Also, several rings have been produced, which was an issue earlier. I thought about trying to set one of our artifact gems in one of the rings, and hoped I could entice the mayor to wear the ring with said gem, but I never got around to trying. The only way I know to perform such a specific gem setting job is very tedious and I simply never got around to it.

Speaking of artifacts, I also intended to make an "artifact vault" or "museum" which would be a special room to house our unused artifacts. Never got around to that either.

Oh yeah last minute thing here, that screenshot reminds me of something. You see the 3x3 stairwell with the statue in the center? Below that staircase I think there is space open to the level one cavern. A flying creature from that cavern could presumably invade our fortress via that entrance. It's a security flaw that needs to be fixed, probably by replacing Up/Down Stairs with floors or something. As it stands, it looks like someone eliminated Up/Down stairs below the bedrooms but there are still stairs down from that point into the cavern. The dwarfs cannot travel that way but a flying creature might be able to travel up that way.

Ahama
Posts: 13
Joined: Fri Apr 05, 2013 2:35 pm UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Ahama » Fri May 03, 2013 10:17 pm UTC

Floored it up. Plus, an amusing little fact...

All the brewers are ecstatic :D

EDIT: Another clue to ebbitten's turn. There is a dead titan in the river :/

User avatar
Josephine
Posts: 2142
Joined: Wed Apr 08, 2009 5:53 am UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Josephine » Mon May 06, 2013 6:57 am UTC

Any progress?
Belial wrote:Listen, what I'm saying is that he committed a felony with a zoo animal.

User avatar
Mishrak
Posts: 1045
Joined: Fri Feb 05, 2010 10:15 pm UTC
Location: Houston, Texas

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Mishrak » Mon May 06, 2013 12:48 pm UTC

Each person has roughly a week from the time the other person posts their fort update, so Ahama has till Friday. We've gone off that week pattern because of sidetracks and blips, and I really didn't want to kill the game while someone was still in the middle of their fort. Hopefully from this point on, we can resume the weekly pattern of updates. :)

Ahama
Posts: 13
Joined: Fri Apr 05, 2013 2:35 pm UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Ahama » Sat May 11, 2013 3:23 pm UTC

My post will be up tonight or sometime tomorrow.

User avatar
Josephine
Posts: 2142
Joined: Wed Apr 08, 2009 5:53 am UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Josephine » Mon May 13, 2013 4:16 am UTC

Ummmm... anything?
Belial wrote:Listen, what I'm saying is that he committed a felony with a zoo animal.

User avatar
Mishrak
Posts: 1045
Joined: Fri Feb 05, 2010 10:15 pm UTC
Location: Houston, Texas

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Mishrak » Mon May 13, 2013 1:17 pm UTC

I PM'd him just to get an update. Hopefully we can get a write-up today. Herein lies the issue with succession games. I just encourage everyone to be patient. As much as I want to draw a hard line at the one week limit, I don't want to toss out someone's work if they've given an indication that they're working on it. Now if there had been no response within that week, I'll draw a hard line and skip them. But not alternatively. Lets give it a little bit more time and see how things go.

Ahama
Posts: 13
Joined: Fri Apr 05, 2013 2:35 pm UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Ahama » Tue May 14, 2013 3:13 pm UTC

Sorry for the delay. Events got ahead of me. I'm working on the write up. Here is the savefile so the next person can start.
http://dffd.wimbli.com/file.php?id=7661

User avatar
Mishrak
Posts: 1045
Joined: Fri Feb 05, 2010 10:15 pm UTC
Location: Houston, Texas

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Mishrak » Tue May 14, 2013 4:38 pm UTC

Thanks Ahama. Try and get that write-up done ASAP please :).

I PM'd Ralith, so hopefully we can get moving again.

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Ralith The Third » Tue May 14, 2013 9:13 pm UTC

I got the PM! I'm starting as we speak. I tend to self-destruct before I get far enough to have hundred of dwarves, but I'll do my best to avoid that.

Regarding the graphical errors experienced by some, it's caused by TrueType, and can be fixed by hitting F12, or restarting. This does have the minor issue of making all the text revert to that of the tileset you're using, but...

Edit : Wow. That's... a lot. This will be quite fun.
Omni.

User avatar
New User
Posts: 699
Joined: Wed Apr 14, 2010 4:40 am UTC
Location: USA

Re: Flareportals: A Dwarf Fortress Succession Game

Postby New User » Wed May 15, 2013 9:47 am UTC

Ralith The Third wrote:Regarding the graphical errors experienced by some, it's caused by TrueType, and can be fixed by hitting F12, or restarting. This does have the minor issue of making all the text revert to that of the tileset you're using, but...

Thanks, I had found this solution elsewhere but didn't mention it again here. Also you can press F10 to redraw the screen.

User avatar
Mishrak
Posts: 1045
Joined: Fri Feb 05, 2010 10:15 pm UTC
Location: Houston, Texas

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Mishrak » Wed May 15, 2013 7:29 pm UTC

Added Quizatzhaderac per request via PM, and updated the links in the list on the first post.

As we start to get more players, I'm going to really encourage you to stay steady on posting as quickly as you can. The write-up can be delayed a little bit if you post your game save (but please post the write-up!!), however the write-up is really what makes things fun, and it's an important part of your turn. If you get a couple days in and don't think you can finish before the week is up, just PM me and I'll adjust the list. As always, there's exceptions, and I'll give some flexibility if you communicate with everyone.

User avatar
Quizatzhaderac
Posts: 1824
Joined: Sun Oct 19, 2008 5:28 pm UTC
Location: Space Florida

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Quizatzhaderac » Fri May 17, 2013 3:35 pm UTC

Thankee. I have a humble suggestion: When you update the roster, indicate who the current caretaker is (Ralith, I believe?); that way prospective users have an idea of how long until their turn might be.
The thing about recursion problems is that they tend to contain other recursion problems.

User avatar
Mishrak
Posts: 1045
Joined: Fri Feb 05, 2010 10:15 pm UTC
Location: Houston, Texas

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Mishrak » Fri May 17, 2013 3:40 pm UTC

Good idea, I'll do that.

User avatar
Mishrak
Posts: 1045
Joined: Fri Feb 05, 2010 10:15 pm UTC
Location: Houston, Texas

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Mishrak » Sun May 19, 2013 9:31 pm UTC

Ralith is having computer issues, so Josephine is up next!

JudeMorrigan
Posts: 1266
Joined: Tue Jan 26, 2010 1:26 pm UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby JudeMorrigan » Mon May 20, 2013 1:19 pm UTC

This is, of course, easy for me to say from here in the cheap seats, but I really hope we get more write-ups.

User avatar
Mishrak
Posts: 1045
Joined: Fri Feb 05, 2010 10:15 pm UTC
Location: Houston, Texas

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Mishrak » Mon May 20, 2013 2:05 pm UTC

I agree! It's hard to enforce, but I'm kinda expecting folks to do the write-up as part of their turn. I understand time issues, etc, but still. Regardless, I'm putting myself back in the line-up.

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Ralith The Third » Mon May 20, 2013 8:20 pm UTC

JudeMorrigan wrote:This is, of course, easy for me to say from here in the cheap seats, but I really hope we get more write-ups.


I have the first season of mine...

but I don't have the save :(
Omni.

User avatar
Josephine
Posts: 2142
Joined: Wed Apr 08, 2009 5:53 am UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Josephine » Mon May 20, 2013 8:36 pm UTC

Great, downloading it now. I don't expect any computer issues, and I'm feeling creative, so hopefully I'll be able to field a decent write-up :D
Belial wrote:Listen, what I'm saying is that he committed a felony with a zoo animal.

Ahama
Posts: 13
Joined: Fri Apr 05, 2013 2:35 pm UTC

Re: Flareportals: A Dwarf Fortress Succession Game

Postby Ahama » Fri May 24, 2013 4:21 pm UTC

Vandals. Vandals and thieves. Mad Quern Mayor Armok's beard! Being mayor of this hole-in-the-ground hovel is almost insulting enough without your subjects insulting you as well. Don't they know I would rather be out on the battlefield protecting our valiant soldiers? Pah. Useless, the lot of them. To get anything done, I will have to seize control back from the "government" (whoever heard of a government called “New User” anyway! It isn’t even a dwarf, people just went around saying New User said to do this, New User said to do that.) Pah, fools and idiots. And this is what I have to work with. Well, that and my querns.

My first task of business is to remove the order which said no one could go outside, and then order a huge amount of wood to be cut. We aren’t hippies here! Let those accursed beardless buffoons called elves worry over their precious trees, we have an industry to feed!

Image

Feed it we will, but before I can order the forgers back to their furnaces I receive horrible news. We have run out of hematite! Pah, fool doesn’t cover it! A dwarven fortress running out of iron ore! We will be the laughing stock of every self-respecting dwarf. Even the elves will laugh at us. Immediately I order every dwarf that can wield a pick to the mines. I won’t let this fortress slide into anarchy! I won’t!

Image

We are saved! Praise Armok, our prayers were answered! We now have a rich seam of ore to send to the forges and blacksmiths anvil. The order is sent and beards practically blur in their rush to fulfil it. Now to sit back and relax as the steel is produced that will clad our brave soldiers, as without a doctor as skilled as me to patch them up, they wouldn't live long without it!
Just as I am settling down to a nice refreshing drink of the home brew I am interrupted from my small indulgence by a loud knocking on my chamber door. Irritated, I shout “go away!” but the harsh pounding continues. Grunting, I go and open it to see a small message child about to raise his hairy fist and knock again. As it turns out the military was just standing there wrestling. Fine for the melee dwarves, but most certainly not for the marks-dwarves. Mourning my break, I go to the drawing board and write up an archers range for them.

Image

That should keep them happy for a while! Right, that’s me done, time for bed. Now, where did I leave my quern…

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Ok, that is just a wee bit to let people know I am working on it. I am actually ten times busier than I thought I would be, but I will have more time soon. I decided to dorf myself as the mad quern mayor, Dunno if that's allowed, but did it anyway :D
P.S. Many of my screenshots were lost, tragically. I still have some, but I am going through the save and taking screenshots to put in where I can. Thank you for being patient!


Return to “Gaming”

Who is online

Users browsing this forum: No registered users and 12 guests