Search found 10 matches

by PleasingFungus
Tue Sep 19, 2017 4:00 pm UTC
Forum: Coding
Topic: Manufactoria - Make Turing Machines with Conveyor Belts
Replies: 350
Views: 126664

Re: Manufactoria - Make Turing Machines with Conveyor Belts

Thank you for the detailed feedback! I like that you added keybinding for the different modules, however I would like the ability to rebind keys(for instance it would be easier for me to move between ticks with, say, a and s instead of the arrow keys, since I am so used to keeping my left hand near ...
by PleasingFungus
Mon Sep 18, 2017 7:42 pm UTC
Forum: Coding
Topic: Manufactoria - Make Turing Machines with Conveyor Belts
Replies: 350
Views: 126664

Re: Manufactoria - Make Turing Machines with Conveyor Belts

This is the least rude thing you could possibly do, PF. :D Looks cool from the video, and it has a demo so I can check it out when I get home! Excellent, let me know how it goes! Do you have plans for a Linux version on Steam? That's one of the top requests. I'm quite busy with post-launch work rig...
by PleasingFungus
Mon Sep 18, 2017 4:05 pm UTC
Forum: Coding
Topic: Manufactoria - Make Turing Machines with Conveyor Belts
Replies: 350
Views: 126664

Re: Manufactoria - Make Turing Machines with Conveyor Belts

I'm going to be incredibly rude and necro this 7-year-old thread to post some news: I've made a new game! It's called Silicon Zeroes, it's a spiritual sequel to Manufactoria, and it's out right now on Steam and itch.io.

Just a heads-up :)
by PleasingFungus
Fri Jun 25, 2010 7:15 pm UTC
Forum: Coding
Topic: Manufactoria - Make Turing Machines with Conveyor Belts
Replies: 350
Views: 126664

Re: Manufactoria - Make Turing Machines with Conveyor Belts

-snip- Then yeah, I think it's not working in a different way - if it gets into the middle of the grid with an empty string it'll go through, but if it has any reds or blues (ie if it made it past the bottom of the big ring when it was doing the first stage) then it'll fail. Yeah, this is exactly w...
by PleasingFungus
Fri Jun 25, 2010 8:46 am UTC
Forum: Coding
Topic: Manufactoria - Make Turing Machines with Conveyor Belts
Replies: 350
Views: 126664

Re: Manufactoria - Make Turing Machines with Conveyor Belts

Hahaha, the kongregate version (and presumably the pleasingfungus version) now contains a "malevolence engine" that "sees all weakness". Looks like it does total-coverage checking up to length 12, and then immediately shows you a failing example if it found one. Only covers up t...
by PleasingFungus
Wed Jun 02, 2010 9:17 pm UTC
Forum: Science
Topic: Name your poison!
Replies: 94
Views: 11262

Re: Name your poison!

But to assassinate someone with them? Not exactly the easiest thing to smuggle into someone's bedroom or workplace.
by PleasingFungus
Fri May 28, 2010 6:45 am UTC
Forum: Mathematics
Topic: Math discovered or invented?
Replies: 110
Views: 18236

Re: Math discovered or invented?

The assumptions leading up to the Pythagorean theorem were not handed down from another world. People examined how the geometry around them behaved and crafted a symbolic representation for it. In that symbolic representation, a particular statement can be derived. It's still a man-made thing. It's...
by PleasingFungus
Thu May 27, 2010 12:03 am UTC
Forum: Coding
Topic: Manufactoria - Make Turing Machines with Conveyor Belts
Replies: 350
Views: 126664

Re: Manufactoria - Make Turing Machines with Conveyor Belts

(Plus, I get a penny or two if you play the Kongregate version, and And... what? I get a penny or two if you play the Kongregate version, and I'll share it with all of you? I get a penny or two if you play the Kongregate version, and here's your own spaceship? Nope! You get a penny and a spaceship ...
by PleasingFungus
Wed May 26, 2010 9:34 pm UTC
Forum: Coding
Topic: Manufactoria - Make Turing Machines with Conveyor Belts
Replies: 350
Views: 126664

Re: Manufactoria - Make Turing Machines with Conveyor Belts

Hello! This is the creator of the game, saying hello. I was very surprised when I popped into the Coding forum (to find something to read while I waited for an assignment to compile) only to find this thread staring me in the face! Anyway, just thought I'd say a few things: ⋅ The version o...
by PleasingFungus
Mon Oct 19, 2009 5:43 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0651: "Bag Check"
Replies: 206
Views: 54900

Re: "Bag Check" Discussion

Numbers. Assume a ~2-pound (~1 kg) battery. Wiki claims 100-160 Wh/kg in a Li-ion battery; that's somewhere from 360 to 575 KJ in our battery. Had difficulty finding the energy contained within a hand-grenade, but Google found, from a search for "hand grenade joules", a physics-calculation...

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