Search found 61 matches

by BlazeOrangeDeer
Thu Jun 05, 2014 8:15 am UTC
Forum: Science
Topic: String Theory and the various interpretations of QM
Replies: 21
Views: 4349

Re: String Theory and the various interpretations of QM

Interpretations of Quantum Mechanics are usually ways of solving the measurement problem, more or less. String theory doesn't change that situation. It doesn't change the fundamentals of quantum theory, but rather describes a certain kind of quantum universe.
by BlazeOrangeDeer
Mon May 16, 2011 4:34 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0899: "Number Line"
Replies: 355
Views: 80920

Re: 899: "Number Line"

What we have here is some quality parody mixed with math trolling
by BlazeOrangeDeer
Sun Mar 20, 2011 11:58 pm UTC
Forum: Gaming
Topic: Minecraft
Replies: 9438
Views: 1516436

Re: Minecraft

Wolves look cool! I would like the next update to fix redstone wires bending toward things they aren't truly connected to... and make them bend toward the input end of a repeater as if it was wire because I do not like having to give it an extra straight wire to connect. For example, if i have wire ...
by BlazeOrangeDeer
Mon Dec 13, 2010 4:58 am UTC
Forum: Serious Business
Topic: Anti-Humanists
Replies: 105
Views: 11760

Re: Anti-Humanists

Well, life doesn't actually depend on us that much, but we are ultimately the only life that matters: only we are able to truly understand our world. Yeah i'm a humanist. I invite all anti-humanists to practice what they preach and kill themselves, and prove Darwin right. Just kidding, they should j...
by BlazeOrangeDeer
Sun Nov 07, 2010 2:50 am UTC
Forum: Science
Topic: [PHYSICS] Challenge Problem
Replies: 38
Views: 5504

Re: [PHYSICS] Challenge Problem

Ignoring the atmosphere, deviations from a sphere, and rotation: What is the quickest travel you can make between two opposite points on the earth, given a rocket of infinite power, but a cargo that can withstand no more than 2g? Are we starting at rest? Having an initial velocity would allow us to...
by BlazeOrangeDeer
Wed Oct 27, 2010 5:02 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0811: "Starlight"
Replies: 130
Views: 28868

Re: 0811: "Starlight"

I've actually discussed that question with my high school physics teacher and a couple of friends (hurray for end-of-the-year lessons when you're not really studying anymore). Our final verdict was that- barring some unknown quantum effect that makes thermodynamics go wonky at that level- the photo...
by BlazeOrangeDeer
Wed Oct 27, 2010 4:37 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0811: "Starlight"
Replies: 130
Views: 28868

Re: 0811: "Starlight"

Sam Knight wrote:I don't get this comic at all.. Why the mirror?

He wants the photons to be able to travel back home. He probably should have used three mirrors at right angles (corner retro-reflector) so they would actually reflect straight back at their source ;)
by BlazeOrangeDeer
Wed Oct 27, 2010 4:31 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0811: "Starlight"
Replies: 130
Views: 28868

Re: 0811: "Starlight"

I doubt that bouncing is the solution to this. I would hypothesize that the photon is absorbed by the material, and then the material of the mirror emits another photon of approximately the same, but slightly less energy. At that scale there is nowhere for the energy to go, so the photon would be b...
by BlazeOrangeDeer
Wed Oct 27, 2010 4:20 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0811: "Starlight"
Replies: 130
Views: 28868

Re: 0811: "Starlight"

Of course thinking about it if the photon always moves at c it would have to have infinite acceleration to turn around completely and instantly. That or I just don't really understand what goes on at those levels (OK, I know I don't fully understand it, but I think I have a bit of a clue). As far a...
by BlazeOrangeDeer
Wed Oct 27, 2010 4:11 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0811: "Starlight"
Replies: 130
Views: 28868

Re: 0811: "Starlight"

I think the photon interacts with the electron, bringing it to a higher energy state, then the electron falls back and re-emits it. The difference probably doesn't matter
by BlazeOrangeDeer
Wed Oct 27, 2010 4:07 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0811: "Starlight"
Replies: 130
Views: 28868

Re: 0811: "Starlight"

hmmm I think since photons are in constant interaction with the quantum vacuum, they can be replaced with identical virtual photons at any time. Idk?
by BlazeOrangeDeer
Sun Aug 01, 2010 4:39 am UTC
Forum: General
Topic: F.lux - Night light mode your monitor!
Replies: 55
Views: 10001

Re: F.lux - Night light mode your monitor!

But it seems to be putting more strain on my eyes, or rather just frustrating me because it looks wrong. hmmm
by BlazeOrangeDeer
Sun Aug 01, 2010 4:38 am UTC
Forum: General
Topic: Do you make up stories in your head?
Replies: 57
Views: 12105

Re: Do you make up stories in your head?

Kaelri wrote:I'm always an omniscient observer of my own thoughts.

That... is a pretty good description of my consciousness in general, actually. Yeah, I do the explaining technology to historical figures thing, I also daydream frequently about what I would do if i had superpowers (mainly telekinesis).
by BlazeOrangeDeer
Sun Aug 01, 2010 4:16 am UTC
Forum: General
Topic: F.lux - Night light mode your monitor!
Replies: 55
Views: 10001

Re: F.lux - Night light mode your monitor!

So... I hate it? It makes the colors on my screen all dark and muddy, and moving the slider up doesn't help much, I guess I just like my whites and blues to be bright as possible. I'm also on a crt monitor, so that could have something to do with it.
by BlazeOrangeDeer
Sun Jul 25, 2010 5:05 am UTC
Forum: Science
Topic: Help with near-lightspeed travel
Replies: 21
Views: 2874

Re: Help with near-lightspeed travel

The thing i find interesting is that both length and time in terms of speed form an inverse circle. For example, traveling at .5c means you experience time at about .866 normal speed, and have a length of .866 your rest length (sqrt(3)/2). This is useful for figuring out how much relative time is ex...
by BlazeOrangeDeer
Sat Jul 24, 2010 5:24 am UTC
Forum: Movies and TV Shows
Topic: Conception
Replies: 371
Views: 48893

Re: Inception

This is a pretty excellent explanation of whether or not it is a dream, and why it actually matters. I think that article was silly, and the guy who wrote it was trying way too hard. That article was a little silly, but it's central idea has given me a new look at this movie, and i think is a compl...
by BlazeOrangeDeer
Tue Jul 20, 2010 5:37 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0606: "Cutting Edge"
Replies: 187
Views: 67359

Re: "Cutting Edge" Discussion

I'm playing through hl2 again right now, they added more achievements when they added mac compatibility. I didn't know how fun it was to play ravenholm with only the Gravity Gun :)
by BlazeOrangeDeer
Mon Jul 19, 2010 3:44 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0768: "1996"
Replies: 190
Views: 55925

Re: "1996" Discussion

My TI-84+ is like 3 inches from my mouse. I'm the designated programmer for our school math team, and I've made some cool games too :)
by BlazeOrangeDeer
Thu Jul 15, 2010 1:32 am UTC
Forum: General
Topic: How'd you come up with your username(s)?
Replies: 1405
Views: 242788

Re: How'd you come up with your username(s)?

I was taking a walk, and noticed that there was a rabbit sitting in the dead brownish grass that I had not seen even though it was right there... this got me thinking about camouflage and animal defense mechanisms.I realized that if deer evolved bright orange coats, they would probably do pretty wel...
by BlazeOrangeDeer
Mon Jul 05, 2010 5:03 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0762: "Analogies"
Replies: 144
Views: 26328

Re: "Analogies" Discussion

I though a synecdoche was using something closely related to stand for the thing itself, as in "the white house announced today..." instead of "the Obama administration announced today...". That isn't really an analogy, is it? And I don't know how similes and metaphors would both...
by BlazeOrangeDeer
Thu Jun 10, 2010 3:12 am UTC
Forum: School
Topic: Awesome Teacher Quotes
Replies: 1764
Views: 399782

Re: Awesome Teacher Quotes

We were playing diplomacy in AP European history (a board game based on europe in 1900) and I was telling my teacher how to use the smart board to move the pieces, one of the armies was moving to Brest (a region of France in the northwest). Me-"So, you touch the English Channel, and then you to...
by BlazeOrangeDeer
Wed Jun 09, 2010 5:03 am UTC
Forum: School
Topic: Awesome Teacher Quotes
Replies: 1764
Views: 399782

Re: Awesome Teacher Quotes

Mr. Gimpel (already mentioned by Mo-velocipede) explained the distance from a point to a line like this:(most quotes are paraphrased, his wording was funnier) "So, here is a line that represents a road. You are this point right here, and this guy behind you is chasing you with a chain-saw. You ...
by BlazeOrangeDeer
Mon Jun 07, 2010 2:52 am UTC
Forum: Religious Wars
Topic: Half-Life vs. Half Life 2
Replies: 39
Views: 51531

Re: Half-Life vs. Half Life 2

I think I should play half life again after hearing how much you guys like it, because the original didn't really impress me as much as the second one. (i played them chronologically when i bought the orange box) They are both very long games, but the original didn't really seem to give you any sens...
by BlazeOrangeDeer
Mon Apr 19, 2010 4:48 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0729: "Laser Pointer"
Replies: 107
Views: 25018

Re: "Laser Pointer" Discussion

I'm surprised no one has mentioned the SNL digital shorts about "Laser Cats"
Laser Cats 5... directed by James Cameron
by BlazeOrangeDeer
Wed Apr 14, 2010 4:49 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0727: "Trade Expert"
Replies: 172
Views: 45191

Re: “Trade Expert” discussion

I always just figure they say backslash because they think it sounds cooler or something, and have heard other people use the term without bothering to remember which character they were actually referring to.
by BlazeOrangeDeer
Wed Apr 14, 2010 4:45 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0628: "Psychic"
Replies: 186
Views: 48418

Re: "Psychic" Discussion

The binary digits of pi are pretty cool, the first few look sort of pattern-ish and make a cool rhythm when you play it as notes
11.0010010000111111011010101000100010000101101000110000100011010001100010011
by BlazeOrangeDeer
Thu Apr 08, 2010 12:12 am UTC
Forum: Gaming
Topic: Why do we look for realism in games?
Replies: 72
Views: 8720

Re: Why do we look for realism in games?

It also might have something to do with the fact that with that top speed, the exit in the turret ambush area is just out of reach from the ground, and the catwalk is just out of reach from that platform... this height is six of those concrete slabs, which i figure to be about 12 meters, so terminal...
by BlazeOrangeDeer
Wed Apr 07, 2010 3:09 am UTC
Forum: Gaming
Topic: Why do we look for realism in games?
Replies: 72
Views: 8720

Re: Why do we look for realism in games?

I really like how the consistency in games like Portal helps with immersion, however i noticed that the terminal velocity in that game is about a third of what it should be... the fact that I noticed something like that shows just how consistent that game is though.
by BlazeOrangeDeer
Tue Mar 23, 2010 4:51 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0710: "Collatz Conjecture"
Replies: 278
Views: 70637

Re: "Collatz Conjecture" Discussion

So here it is in TI-Basic, it's always fun to have a portable collatz calculator, you know. :0→dim(L1 :Input A :int(abs(A :While Ans≠1 :Ans→L1(1+dim(L1 :If fPart(Ans/2 :Then:3Ans+1 :Else:Ans/2 :End:End :1→L1(1+dim(L1 :Disp dim(L1)-1 :L1 the "L1"s are typed with (2nd)(1), and the rest of th...
by BlazeOrangeDeer
Thu Feb 25, 2010 2:35 am UTC
Forum: Coding
Topic: Have you written a game?
Replies: 58
Views: 6045

Re: Have you written a game?

Well, I am using a canned assembly program just to temporarily unarchive a few things, the archive is where the heavy stuff is. The ram will be fine for holding the engine and temp files, i think, and at least on the 84plus I'm using it doesn't look like it will run out of archive any time soon. The...
by BlazeOrangeDeer
Wed Feb 24, 2010 11:48 pm UTC
Forum: Coding
Topic: Have you written a game?
Replies: 58
Views: 6045

Re: Have you written a game?

My first big thing was a mario pinball machine in scratch, it even had hammer bros on the side that jump up and down throwing hammers across the screen, and coin blocks that added to the score. That was about four years ago, and I went a long time without doing any stuff of that kind. More recently,...
by BlazeOrangeDeer
Mon Feb 01, 2010 5:15 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0696: "Strip Games"
Replies: 250
Views: 77128

Re: "Strip Games" Discussion

Strip Conway's game of life lol
input a pattern and then take off clothing for each stable oscillating group?
by BlazeOrangeDeer
Tue Jan 19, 2010 10:20 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 0690: "Semicontrolled Demolition"
Replies: 158
Views: 33488

Re: "Semicontrolled Demolition" Discussion

I doubt that people were offended by this for any legitimate reason, but were instead offended just because 9-11 was mentioned. As others have stated before, the joke was about the conspiracy theorists, not the tragic death of thousands of people.
by BlazeOrangeDeer
Wed Jan 13, 2010 5:07 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0688: "Self-Description"
Replies: 200
Views: 102381

Re: "Self-Description" Discussion

I am in awe. At first I didn't see the purpose of it, then I said ooohhhh that's actually pretty complicated. edit: also I think he should make it a program for this that procedurally draws itself, so looking at the last graph would be the same as looking at the whole comic. that would be even more ...
by BlazeOrangeDeer
Mon Jan 11, 2010 5:28 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0687: "Dimensional Analysis"
Replies: 159
Views: 63522

Re: "Dimensional Analysis" discussion

Another excellent "My Hobby" comic. Oh, it doesn't equal exactly pi? You measured wrong. ;)
by BlazeOrangeDeer
Wed Dec 30, 2009 6:43 am UTC
Forum: General
Topic: REALLY Annoying Misconceptions
Replies: 4059
Views: 371006

Re: REALLY Annoying Misconceptions

well, certain curses require that you are not in a formal situation. But you *should* be able to say "I don't know what the fuck you are saying" because that doesn't really involve actually insulting anyone, just putting lots of fucking emphasis on something. Can it be considered rude? yes...
by BlazeOrangeDeer
Tue Dec 29, 2009 6:29 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0207: "What xkcd Means"
Replies: 482
Views: 73113

Re: "What xkcd Means" Discussion

I'm pretty sure the "calling your phone to find it" is common knowledge, I mean my mom is not that brilliant and she does it all the time (because she loses her phone a lot). XKCD means fully hacking your brand new wii on christmas morning before everyone else is done opening presents. Tru...
by BlazeOrangeDeer
Tue Dec 29, 2009 6:22 am UTC
Forum: General
Topic: Logical fallacies/douchebaggery in commercials.
Replies: 4973
Views: 751651

Re: Logical fallacies/douchebaggery in commercials.

I have always been confused by AT&T's claim about having "faster 3g", I mean, isn't the term "3g" a broad indication of the "speed"(bandwidth) of a network itself? And any of those claims are just arbitrary, I can say I have faster books if I define speed as the tim...
by BlazeOrangeDeer
Tue Dec 29, 2009 5:32 am UTC
Forum: General
Topic: REALLY Annoying Misconceptions
Replies: 4059
Views: 371006

Re: REALLY Annoying Misconceptions

I pronounce xkcd as ex-kay-see-dee, but when describing something as "xkcd-ian" I will pronounce it "eks-cadian" because it sounds cool and because it suggests a strangely fitting meaning of "not to be grouped within ("eks" like "ex") a certain rhythm or ...
by BlazeOrangeDeer
Mon Dec 28, 2009 4:30 am UTC
Forum: Gaming
Topic: Legend of Zelda - Spirit Tracks! x3
Replies: 32
Views: 3390

Re: Legend of Zelda - Spirit Tracks! x3

This one isn't really interesting me as much. I find the train mechanic especially to be boring. I mean, it's like they were thinking, "What's more boring than steering a slow boat in a featureless ocean? Oh, A train that follows a SET PATH that still goes kinda slow, with just enough enemies t...

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